Small humanoid, chaotic evil
- Armor Class
- 17 (natural armor)
- Hit Points
- 16 (3d8 + 3)
- Speed
- 30 ft.
- Challenge
- 1/2 (100 XP)
STR
13
+1
DEX
10
+0
CON
13
+1
INT
8
-1
WIS
8
-1
CHA
7
-2
- Skills
- Athletics +3
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- Common, Goblin
Actions
Multiattack.
The norker makes one mace and one bite attack.
Bite.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Mace.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Reactions
Defensive Rebuke.
If a creature within 5 feet of the norker makes a melee attack against it, the norker can use its reaction to cause 4 piercing damage to it.