Nonaton Modron

CreatureMPPp. 382014

Large construct, lawful neutral

Armor Class
16 (natural armor)
Hit Points
161 (19d10 + 57)
Speed
fly 30 ft. (hover), 30 ft., canHover true ft.
Challenge
10 (5,900 XP)
STR
18
+4
DEX
13
+1
CON
16
+3
INT
16
+3
WIS
16
+3
CHA
13
+1
Saving Throws
Int +7, Wis +7
Skills
Perception +11, Investigation +7
Senses
truesight 120 ft., passive Perception 21
Languages
Modron, telepathy 120 ft.

Traits

Axiomatic Mind.

The nonaton can't be compelled to act in a manner contrary to its nature or its instructions.

Combat Ready.

The nonaton has advantage on initiative rolls.

Disintegration.

If the nonaton dies, its body disintegrates into dust, leaving behind anything it was carrying.

Actions

Multiattack.

The nonaton makes three Arm attacks and uses Pillar of Truth or Spellcasting.

Arm.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and if the target is a Medium or smaller creature, it has the grappled condition (escape DC 14). Until this grapple ends, the nonaton can't use this arm against other targets. The nonaton has nine arms, each of which can grapple one target.

Pillar of Truth.

The nonaton chooses a point on the ground that it can see within 60 feet of itself. A 60-foot-tall, 20-foot-radius cylinder of magical force rises from that point. Each creature in that area must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 21 (6d6) force damage, and the creature reverts to its original form (if it's in a different form) and can't assume a different form until the end of its next turn. On a successful save, a creature takes half as much damage only.

Spellcasting

Spellcasting.

The nonaton casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "10",
  "hp": {
    "average": 161,
    "formula": "19d10 + 57"
  },
  "cha": 13,
  "con": 16,
  "dex": 13,
  "int": 16,
  "str": 18,
  "wis": 16,
  "name": "Nonaton Modron",
  "page": 38,
  "save": {
    "int": "+7",
    "wis": "+7"
  },
  "size": [
    "L"
  ],
  "type": "construct",
  "skill": {
    "perception": "+11",
    "investigation": "+7"
  },
  "speed": {
    "fly": {
      "number": 30,
      "condition": "(hover)"
    },
    "walk": 30,
    "canHover": true
  },
  "trait": [
    {
      "name": "Axiomatic Mind",
      "entries": [
        "The nonaton can't be compelled to act in a manner contrary to its nature or its instructions."
      ]
    },
    {
      "name": "Combat Ready",
      "entries": [
        "The nonaton has advantage on initiative rolls."
      ]
    },
    {
      "name": "Disintegration",
      "entries": [
        "If the nonaton dies, its body disintegrates into dust, leaving behind anything it was carrying."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The nonaton makes three Arm attacks and uses Pillar of Truth or Spellcasting."
      ]
    },
    {
      "name": "Arm",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage, and if the target is a Medium or smaller creature, it has the {@condition grappled} condition (escape {@dc 14}). Until this grapple ends, the nonaton can't use this arm against other targets. The nonaton has nine arms, each of which can grapple one target."
      ]
    },
    {
      "name": "Pillar of Truth",
      "entries": [
        "The nonaton chooses a point on the ground that it can see within 60 feet of itself. A 60-foot-tall, 20-foot-radius cylinder of magical force rises from that point. Each creature in that area must make a {@dc 15} Dexterity saving throw. On a failed save, a creature takes 21 ({@damage 6d6}) force damage, and the creature reverts to its original form (if it's in a different form) and can't assume a different form until the end of its next turn. On a successful save, a creature takes half as much damage only."
      ]
    }
  ],
  "senses": [
    "truesight 120 ft."
  ],
  "source": "MPP",
  "passive": 21,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "L",
    "N"
  ],
  "languages": [
    "Modron",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "U"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "O",
    "P"
  ],
  "initiative": {
    "advantageMode": "adv"
  },
  "languageTags": [
    "OTH",
    "TP"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell detect magic}",
        "{@spell dispel magic}",
        "{@spell mending} (as an action)"
      ],
      "daily": {
        "1e": [
          "{@spell plane shift} (self only)",
          "{@spell protection from evil and good}"
        ]
      },
      "ability": "int",
      "displayAs": "action",
      "headerEntries": [
        "The nonaton casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 15}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "referenceSources": [
    "SatO",
    "ToFW"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "dexterity"
  ],
  "savingThrowForcedSpell": [
    "charisma"
  ]
}