Small/Medium humanoid, neutral
- Armor Class
- 16
- Hit Points
- 148 (27d8 + 27)
- Speed
- 30 ft.
- Challenge
- 10 (5,900 XP)
STR
8
-1
DEX
16
+3
CON
12
+1
INT
15
+2
WIS
14
+2
CHA
19
+4
- Saving Throws
- Cha +8, Con +5, Dex +7, Wis +6
- Skills
- Perception +6, Persuasion +8
- Senses
- passive Perception 16
- Languages
- Common plus two other languages
Actions
Multiattack.
The noble makes three Beguiling Strike attacks.
Beguiling Strike.
Melee or Ranged Attack Roll: +8, reach 5 ft. or range 60 ft. Hit: 18 (4d6 + 4) Psychic damage, and the target has the Charmed condition until the start of the noble's next turn.
Spellcasting
Spellcasting.
The noble casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):
Shield (2/Day).
The noble casts Shield in response to that spell's trigger, using the same spellcasting ability as Spellcasting.