Large giant, unaligned
- Armor Class
- 14 (half plate armor)
- Hit Points
- 115 (10d10 + 60)
- Speed
- 30 ft.
- Challenge
- 8 (3,900 XP)
STR
24
+7
DEX
9
-1
CON
22
+6
INT
7
-2
WIS
10
+0
CHA
9
-1
- Saving Throws
- Con +9, Wis +3
- Damage Immunities
- poison; psychic
- Condition Immunities
- charmed; exhaustion; frightened; paralyzed; petrified; poisoned
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Giant
Traits
Magic Resistance.
The cyclops has advantage on saving throws against spells and other magical effects.
Actions
Multiattack.
The cyclops makes two slam attacks.
Slam.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.
Reactions
Spell Vitalization.
Immediately after a creature casts a spell of 1st level or higher within 120 feet of the cyclops, the cyclops can move up to twice its speed without provoking opportunity attacks. It can then make one slam attack against a target of its choice.