Medium humanoid, neutral
- Armor Class
- 15 (leather armor)
- Hit Points
- 84 (13d8 + 26)
- Speed
- 30 ft.
- Challenge
- 5 (1,800 XP)
STR
12
+1
DEX
18
+4
CON
14
+2
INT
13
+1
WIS
17
+3
CHA
14
+2
- Saving Throws
- Dex +7, Int +4
- Skills
- Insight +6, Stealth +10, Deception +5, Acrobatics +10, Perception +6, Intimidation +5, Sleight of hand +10
- Senses
- passive Perception 16
- Languages
- Common, Thieves' cant
Traits
Cunning Action.
On each of her turns in combat, Nine-Fingers can use a bonus action to take the Dash, Disengage, or Hide action.
Dagger Thrower.
Nine-Fingers adds double her proficiency bonus to the damage she deals on ranged attacks made with daggers (already factored into her attacks).
Actions
Multiattack.
Nine-Fingers attacks three times with her daggers.
Dagger.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage, plus 6 piercing damage if it's a ranged attack.
Reactions
Uncanny Dodge.
Nine-Fingers halves the damage that she takes from an attack that hits her. She must be able to see the attacker.