Nimira

CreatureTftYPp. 542014

Medium humanoid, lawful evil

Armor Class
17 (splint armor)
Hit Points
52 (8d8 + 16)
Speed
25 ft.
Challenge
3 (700 XP)
STR
14
+2
DEX
11
+0
CON
14
+2
INT
11
+0
WIS
10
+0
CHA
9
-1
Damage Resistances
poison
Senses
darkvision 120 ft., passive Perception 10
Languages
Dwarvish, Undercommon

Traits

Duergar Resilience.

Nimira has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Sunlight Sensitivity.

While in sunlight, Nimira has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

Multiattack. Nimira makes two greatsword attacks.

Greatsword.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, or 16 (4d6 + 2) slashing damage while enlarged.

Enlarge (Recharges after a Short or Long Rest).

For 1 minute, Nimira magically increases in size, along with anything it is wearing or carrying. While enlarged, Nimira is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If Nimira lacks the room to become Large, it attains the maximum size possible in the space available.

War Pick.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.

Javelin.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.

Invisibility (Recharges after a Short or Long Rest).

Nimira magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment Nimira wears or carries is invisible with it.

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "{@item splint armor|phb}"
      ]
    }
  ],
  "cr": "3",
  "hp": {
    "average": 52,
    "formula": "8d8 + 16"
  },
  "cha": 9,
  "con": 14,
  "dex": 11,
  "int": 11,
  "str": 14,
  "wis": 10,
  "name": "Nimira",
  "page": 54,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "dwarf"
    ],
    "type": "humanoid"
  },
  "isNpc": true,
  "speed": {
    "walk": 25
  },
  "trait": [
    {
      "name": "Duergar Resilience",
      "entries": [
        "Nimira has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, Nimira has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Multiattack. Nimira makes two greatsword attacks."
      ]
    },
    {
      "name": "Greatsword",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage, or 16 ({@damage 4d6 + 2}) slashing damage while enlarged."
      ]
    },
    {
      "name": "Enlarge (Recharges after a Short or Long Rest)",
      "entries": [
        "For 1 minute, Nimira magically increases in size, along with anything it is wearing or carrying. While enlarged, Nimira is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If Nimira lacks the room to become Large, it attains the maximum size possible in the space available."
      ]
    },
    {
      "name": "War Pick",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage, or 11 ({@damage 2d8 + 2}) piercing damage while enlarged."
      ]
    },
    {
      "name": "Javelin",
      "entries": [
        "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 9 ({@damage 2d6 + 2}) piercing damage while enlarged."
      ]
    },
    {
      "name": "Invisibility (Recharges after a Short or Long Rest)",
      "entries": [
        "Nimira magically turns {@condition invisible} until it attacks, casts a spell, or uses its Enlarge, or until its {@status concentration} is broken, up to 1 hour (as if {@status concentration||concentrating} on a spell). Any equipment Nimira wears or carries is {@condition invisible} with it."
      ]
    }
  ],
  "resist": [
    "poison"
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "TftYP",
  "_isCopy": true,
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Dwarvish",
    "Undercommon"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Sunlight Sensitivity"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "P",
    "S"
  ],
  "languageTags": [
    "D",
    "U"
  ],
  "attachedItems": [
    "javelin|phb",
    "war pick|phb"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "invisible"
  ],
  "referenceSources": [
    "TftYP-TFoF"
  ]
}