Nimblewright Guard

CreatureFRAiFp. 2662024

Medium construct, neutral

Armor Class
16
Hit Points
67 (9d8 + 27)
Speed
60 ft.
Challenge
3 (700 XP)
STR
12
+1
DEX
18
+4
CON
16
+3
INT
8
-1
WIS
12
+1
CHA
6
-2
Saving Throws
Dex +6
Skills
Acrobatics +6, Perception +3
Damage Immunities
poison; psychic
Condition Immunities
charmed; exhaustion; paralyzed; petrified; poisoned
Senses
Darkvision 60 ft., passive Perception 13
Languages
understands Common plus one other language but can't speak

Traits

Evasion.

If the nimblewright is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the save and only half damage if it fails, provided it doesn't have the Incapacitated condition.

Actions

Multiattack.

The nimblewright makes three attacks, using Scimitar or Clockwork Crossbow in any combination.

Scimitar.

Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage.

Clockwork Crossbow.

Ranged Attack Roll: +6, range 80/320 ft. Hit: 8 (1d8 + 4) Piercing damage.

Reactions

Parry.

The nimblewright is hit by a melee attack roll while holding a weapon. The nimblewright adds 2 to its AC against that attack, potentially causing it to miss.

Raw data
{
  "ac": [
    16
  ],
  "cr": "3",
  "hp": {
    "average": 67,
    "formula": "9d8 + 27"
  },
  "cha": 6,
  "con": 16,
  "dex": 18,
  "int": 8,
  "str": 12,
  "wis": 12,
  "name": "Nimblewright Guard",
  "page": 266,
  "save": {
    "dex": "+6"
  },
  "size": [
    "M"
  ],
  "type": "construct",
  "skill": {
    "acrobatics": "+6",
    "perception": "+3"
  },
  "speed": {
    "walk": 60
  },
  "trait": [
    {
      "name": "Evasion",
      "entries": [
        "If the nimblewright is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the save and only half damage if it fails, provided it doesn't have the {@condition Incapacitated|XPHB} condition."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The nimblewright makes three attacks, using Scimitar or Clockwork Crossbow in any combination."
      ]
    },
    {
      "name": "Scimitar",
      "entries": [
        "{@atkr m} {@hit 6}, reach 5 ft. {@h}7 ({@damage 1d6 + 4}) Slashing damage."
      ]
    },
    {
      "name": "Clockwork Crossbow",
      "entries": [
        "{@atkr r} {@hit 6}, range 80/320 ft. {@h}8 ({@damage 1d8 + 4}) Piercing damage."
      ]
    }
  ],
  "immune": [
    "poison",
    "psychic"
  ],
  "senses": [
    "Darkvision 60 ft."
  ],
  "source": "FRAiF",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MA",
    "MLW",
    "RA"
  ],
  "reaction": [
    {
      "name": "Parry",
      "entries": [
        "{@actTrigger} The nimblewright is hit by a melee attack roll while holding a weapon. {@actResponse} The nimblewright adds 2 to its AC against that attack, potentially causing it to miss."
      ]
    }
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "understands Common plus one other language but can't speak"
  ],
  "senseTags": [
    "D"
  ],
  "actionTags": [
    "Multiattack",
    "Parry"
  ],
  "damageTags": [
    "P",
    "S"
  ],
  "initiative": {
    "proficiency": 1
  },
  "environment": [
    "urban"
  ],
  "languageTags": [
    "C",
    "CS",
    "X"
  ],
  "attachedItems": [
    "scimitar|phb"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "paralyzed",
    "petrified",
    "poisoned"
  ]
}