Nilbog

CreatureVGMp. 1822014

Small humanoid, chaotic evil

Armor Class
13 (leather armor)
Hit Points
7 (2d6)
Speed
30 ft.
Challenge
1 (200 XP)
STR
8
-1
DEX
14
+2
CON
10
+0
INT
10
+0
WIS
8
-1
CHA
15
+2
Skills
Stealth +6
Senses
darkvision 60 ft., passive Perception 9
Languages
Common, Goblin

Traits

Nilbogism.

Any creature that attempts to damage the nilbog must first succeed on a DC 12 Charisma saving throw or be charmed until the end of the creature's next turn. A creature charmed in this way must use its action praising the nilbog. The nilbog can't regain hit points, including through magical healing, except through its Reversal of Fortune reaction.

Nimble Escape.

The nilbog can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Fool's Scepter.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Shortbow.

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

Reversal of Fortune.

In response to another creature dealing damage to the nilbog, the nilbog reduces the damage to 0 and regains 1d6 hit points.

Spellcasting

Innate Spellcasting.

The nilbog's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 13,
      "from": [
        "{@item leather armor|phb}"
      ]
    }
  ],
  "cr": "1",
  "hp": {
    "average": 7,
    "formula": "2d6"
  },
  "cha": 15,
  "con": 10,
  "dex": 14,
  "int": 10,
  "str": 8,
  "wis": 8,
  "name": "Nilbog",
  "page": 182,
  "size": [
    "S"
  ],
  "type": {
    "tags": [
      "goblinoid"
    ],
    "type": "humanoid"
  },
  "skill": {
    "stealth": "+6"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Nilbogism",
      "entries": [
        "Any creature that attempts to damage the nilbog must first succeed on a {@dc 12} Charisma saving throw or be {@condition charmed} until the end of the creature's next turn. A creature {@condition charmed} in this way must use its action praising the nilbog. The nilbog can't regain hit points, including through magical healing, except through its Reversal of Fortune reaction."
      ]
    },
    {
      "name": "Nimble Escape",
      "entries": [
        "The nilbog can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Fool's Scepter",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage."
      ]
    },
    {
      "name": "Shortbow",
      "entries": [
        "{@atk rw} {@hit 4} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "VGM",
  "passive": 9,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RNG",
    "RW"
  ],
  "reaction": [
    {
      "name": "Reversal of Fortune",
      "entries": [
        "In response to another creature dealing damage to the nilbog, the nilbog reduces the damage to 0 and regains {@dice 1d6} hit points."
      ]
    }
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Common",
    "Goblin"
  ],
  "senseTags": [
    "D"
  ],
  "soundClip": {
    "path": "bestiary/nilbog.opus",
    "type": "internal"
  },
  "damageTags": [
    "B",
    "P"
  ],
  "environment": [
    "underdark",
    "forest",
    "hill"
  ],
  "reprintedAs": [
    "Nilbog|MPMM"
  ],
  "languageTags": [
    "C",
    "GO"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell mage hand}",
        "{@spell Tasha's hideous laughter}",
        "{@spell vicious mockery}"
      ],
      "daily": {
        "1": [
          "{@spell confusion}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The nilbog's innate spellcasting ability is Charisma (spell save {@dc 12}). It can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "attachedItems": [
    "shortbow|phb"
  ],
  "hasFluffImages": true,
  "damageTagsSpell": [
    "Y"
  ],
  "conditionInflict": [
    "charmed"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "charisma"
  ],
  "conditionInflictSpell": [
    "incapacitated",
    "prone"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}