Nightwalker

CreatureMPMMp. 1942014

Huge undead, chaotic evil

Armor Class
14
Hit Points
337 (25d12 + 175)
Speed
fly 40 ft., 40 ft.
Challenge
20 (25,000 XP)
STR
22
+6
DEX
19
+4
CON
24
+7
INT
6
-2
WIS
9
-1
CHA
8
-1
Saving Throws
Con +13
Damage Resistances
acid; cold; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
necrotic; poison
Condition Immunities
exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained
Senses
darkvision 120 ft., passive Perception 9

Traits

Annihilating Aura.

Any creature that starts its turn within 30 feet of the nightwalker must succeed on a DC 21 Constitution saving throw or take 21 (6d6) necrotic damage. Undead are immune to this aura.

Life Eater.

A creature dies if reduced to 0 hit points by the nightwalker and can't be revived except by a wish spell.

Unusual Nature.

The nightwalker doesn't require air, food, drink, or sleep.

Actions

Multiattack.

The nightwalker makes two Enervating Focus attacks, one of which can be replaced by Finger of Doom, if available.

Enervating Focus.

Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 28 (5d8 + 6) necrotic damage. The target must succeed on a DC 21 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

Finger of Doom .

The nightwalker points at one creature it can see within 300 feet of it. The target must succeed on a DC 21 Wisdom saving throw or take 39 (6d12) necrotic damage and become frightened until the end of the nightwalker's next turn. While frightened in this way, the creature is also paralyzed. If a target's saving throw is successful, the target is immune to the nightwalker's Finger of Doom for the next 24 hours.

Raw data
{
  "ac": [
    14
  ],
  "cr": "20",
  "hp": {
    "average": 337,
    "formula": "25d12 + 175"
  },
  "cha": 8,
  "con": 24,
  "dex": 19,
  "int": 6,
  "str": 22,
  "wis": 9,
  "name": "Nightwalker",
  "page": 194,
  "save": {
    "con": "+13"
  },
  "size": [
    "H"
  ],
  "type": "undead",
  "speed": {
    "fly": 40,
    "walk": 40
  },
  "trait": [
    {
      "name": "Annihilating Aura",
      "entries": [
        "Any creature that starts its turn within 30 feet of the nightwalker must succeed on a {@dc 21} Constitution saving throw or take 21 ({@damage 6d6}) necrotic damage. Undead are immune to this aura."
      ]
    },
    {
      "name": "Life Eater",
      "entries": [
        "A creature dies if reduced to 0 hit points by the nightwalker and can't be revived except by a {@spell wish} spell."
      ]
    },
    {
      "name": "Unusual Nature",
      "entries": [
        "The nightwalker doesn't require air, food, drink, or sleep."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The nightwalker makes two Enervating Focus attacks, one of which can be replaced by Finger of Doom, if available."
      ]
    },
    {
      "name": "Enervating Focus",
      "entries": [
        "{@atk mw} {@hit 12} to hit, reach 15 ft., one target. {@h}28 ({@damage 5d8 + 6}) necrotic damage. The target must succeed on a {@dc 21} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0."
      ]
    },
    {
      "name": "Finger of Doom {@recharge}",
      "entries": [
        "The nightwalker points at one creature it can see within 300 feet of it. The target must succeed on a {@dc 21} Wisdom saving throw or take 39 ({@damage 6d12}) necrotic damage and become {@condition frightened} until the end of the nightwalker's next turn. While {@condition frightened} in this way, the creature is also {@condition paralyzed}. If a target's saving throw is successful, the target is immune to the nightwalker's Finger of Doom for the next 24 hours."
      ]
    }
  ],
  "immune": [
    "necrotic",
    "poison"
  ],
  "resist": [
    "acid",
    "cold",
    "fire",
    "lightning",
    "thunder",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MPMM",
  "passive": 9,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "HPR",
    "MW",
    "RCH"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "senseTags": [
    "SD"
  ],
  "soundClip": {
    "path": "bestiary/nightwalker.opus",
    "type": "internal"
  },
  "traitTags": [
    "Unusual Nature"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "N"
  ],
  "environment": [
    "arctic",
    "desert",
    "swamp",
    "underdark"
  ],
  "otherSources": [
    {
      "page": 216,
      "source": "MTF"
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "Typically ",
  "conditionImmune": [
    "exhaustion",
    "frightened",
    "grappled",
    "paralyzed",
    "petrified",
    "poisoned",
    "prone",
    "restrained"
  ],
  "conditionInflict": [
    "frightened",
    "paralyzed"
  ],
  "savingThrowForced": [
    "constitution",
    "wisdom"
  ]
}