Nightmare Beast

CreatureMCV1SCp. 102014

Gargantuan monstrosity, chaotic evil

Armor Class
17 (natural armor)
Hit Points
232 (15d20 + 75)
Speed
30 ft., climb 30 ft.
Challenge
16 (15,000 XP)
STR
26
+8
DEX
10
+0
CON
21
+5
INT
9
-1
WIS
12
+1
CHA
15
+2
Senses
darkvision 120 ft., passive Perception 11
Languages
understands the languages of its creator but can't speak

Traits

Legendary Resistance (2/Day).

If the beast fails a saving throw, it can choose to succeed instead.

Siege Monster.

The beast deals double damage to objects and structures.

Actions

Multiattack.

The beast makes two Claw attacks and one Tusk attack.

Claw.

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 14 (1d12 + 8) slashing damage, and if the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.

Tusk.

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) slashing damage.

Disintegration Gaze 5.

The beast targets one creature it can see within 60 feet of itself. The target must make a DC 18 Constitution saving throw, taking 70 (10d6 + 40) force damage on a failed save, or half as much damage on a successful one. If this magical effect reduces the target to 0 hit points, the target is disintegrated and leaves nothing behind, except a pile of ashes plus whatever equipment it was wearing or carrying.

Bonus Actions

Teleport (2/Day).

The beast magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Legendary Actions

Tusk Attack.

The beast makes one Tusk attack.

Charge (Costs 2 Actions).

The beast moves up to its speed without provoking opportunity attacks, then makes two Tusk attacks.

Frightful Howl (Costs 2 Actions).

The beast howls as it exhales a cloud of magical fear gas in a 120-foot cone. Any creature in that area must succeed on a DC 18 Wisdom saving throw or be frightened of the beast for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "16",
  "hp": {
    "average": 232,
    "formula": "15d20 + 75"
  },
  "cha": 15,
  "con": 21,
  "dex": 10,
  "int": 9,
  "str": 26,
  "wis": 12,
  "name": "Nightmare Beast",
  "page": 10,
  "size": [
    "G"
  ],
  "type": "monstrosity",
  "bonus": [
    {
      "name": "Teleport (2/Day)",
      "entries": [
        "The beast magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
      ]
    }
  ],
  "speed": {
    "walk": 30,
    "climb": 30
  },
  "trait": [
    {
      "name": "Legendary Resistance (2/Day)",
      "entries": [
        "If the beast fails a saving throw, it can choose to succeed instead."
      ]
    },
    {
      "name": "Siege Monster",
      "entries": [
        "The beast deals double damage to objects and structures."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The beast makes two Claw attacks and one Tusk attack."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 13} to hit, reach 15 ft., one target. {@h}14 ({@damage 1d12 + 8}) slashing damage, and if the target is a creature, it must succeed on a {@dc 21} Strength saving throw or be knocked {@condition prone}."
      ]
    },
    {
      "name": "Tusk",
      "entries": [
        "{@atk mw} {@hit 13} to hit, reach 15 ft., one target. {@h}17 ({@damage 2d8 + 8}) slashing damage."
      ]
    },
    {
      "name": "Disintegration Gaze {@recharge 5}",
      "entries": [
        "The beast targets one creature it can see within 60 feet of itself. The target must make a {@dc 18} Constitution saving throw, taking 70 ({@damage 10d6 + 40}) force damage on a failed save, or half as much damage on a successful one. If this magical effect reduces the target to 0 hit points, the target is disintegrated and leaves nothing behind, except a pile of ashes plus whatever equipment it was wearing or carrying."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MCV1SC",
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "understands the languages of its creator but can't speak"
  ],
  "legendary": [
    {
      "name": "Tusk Attack",
      "entries": [
        "The beast makes one Tusk attack."
      ]
    },
    {
      "name": "Charge (Costs 2 Actions)",
      "entries": [
        "The beast moves up to its speed without provoking opportunity attacks, then makes two Tusk attacks."
      ]
    },
    {
      "name": "Frightful Howl (Costs 2 Actions)",
      "entries": [
        "The beast howls as it exhales a cloud of magical fear gas in a 120-foot cone. Any creature in that area must succeed on a {@dc 18} Wisdom saving throw or be {@condition frightened} of the beast for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      ]
    }
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Legendary Resistances",
    "Siege Monster"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "O",
    "S"
  ],
  "languageTags": [
    "CS"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionInflict": [
    "frightened",
    "prone"
  ],
  "savingThrowForced": [
    "constitution",
    "strength",
    "wisdom"
  ]
}