Nightgaunt

CreatureRHWp. 2592024

Large aberration, chaotic evil

Armor Class
16
Hit Points
136 (16d10 + 48)
Speed
fly 40 ft., 30 ft.
Challenge
8 (3,900 XP)
STR
17
+3
DEX
20
+5
CON
16
+3
INT
13
+1
WIS
16
+3
CHA
10
+0
Saving Throws
Dex +8, Wis +6
Damage Resistances
lightning; poison; psychic
Condition Immunities
blinded; deafened; exhaustion
Senses
Blindsight 60 ft., passive Perception 13
Languages
understands Deep Speech but can't speak

Traits

Flyby.

The nightgaunt doesn't provoke an Opportunity Attack when it flies out of an enemy's reach.

Actions

Multiattack.

The nightgaunt makes two attacks, using Claw or Barb in any combination. It can replace one attack with a use of Ascend.

Claw.

Melee Attack Roll: +8, reach 5 ft. Hit: 14 (2d8 + 5) Slashing damage plus 10 (3d6) Poison damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13).

Barb.

Ranged Attack Roll: +8, range 60 ft. Hit: 21 (6d6) Piercing damage, and the target has the Poisoned condition until the end of its next turn.

Ascend.

The nightgaunt flies upward in a straight line, moving up to its Fly Speed. If the nightgaunt is grappling a creature, it ignores the extra movement cost to carry the creature with it.

Bonus Actions

Tickle.

wis DC 16, one creature Grappled by the nightgaunt. The target has the Incapacitated condition until the start of the nightgaunt's next turn.

Raw data
{
  "ac": [
    16
  ],
  "cr": "8",
  "hp": {
    "average": 136,
    "formula": "16d10 + 48"
  },
  "cha": 10,
  "con": 16,
  "dex": 20,
  "int": 13,
  "str": 17,
  "wis": 16,
  "name": "Nightgaunt",
  "page": 259,
  "save": {
    "dex": "+8",
    "wis": "+6"
  },
  "size": [
    "L"
  ],
  "type": "aberration",
  "bonus": [
    {
      "name": "Tickle",
      "entries": [
        "{@actSave wis} {@dc 16}, one creature {@condition Grappled|XPHB} by the nightgaunt. {@actSaveFail} The target has the {@condition Incapacitated|XPHB} condition until the start of the nightgaunt's next turn."
      ]
    }
  ],
  "speed": {
    "fly": 40,
    "walk": 30
  },
  "trait": [
    {
      "name": "Flyby",
      "entries": [
        "The nightgaunt doesn't provoke an {@action Opportunity Attack|XPHB} when it flies out of an enemy's reach."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The nightgaunt makes two attacks, using Claw or Barb in any combination. It can replace one attack with a use of Ascend."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atkr m} {@hit 8}, reach 5 ft. {@h}14 ({@damage 2d8 + 5}) Slashing damage plus 10 ({@damage 3d6}) Poison damage. If the target is a Medium or smaller creature, it has the {@condition Grappled|XPHB} condition (escape {@dc 13})."
      ]
    },
    {
      "name": "Barb",
      "entries": [
        "{@atkr r} {@hit 8}, range 60 ft. {@h}21 ({@damage 6d6}) Piercing damage, and the target has the {@condition Poisoned|XPHB} condition until the end of its next turn."
      ]
    },
    {
      "name": "Ascend",
      "entries": [
        "The nightgaunt flies upward in a straight line, moving up to its {@variantrule Fly Speed|XPHB}. If the nightgaunt is grappling a creature, it ignores the extra movement cost to carry the creature with it."
      ]
    }
  ],
  "resist": [
    "lightning",
    "poison",
    "psychic"
  ],
  "senses": [
    "Blindsight 60 ft."
  ],
  "source": "RHW",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MA",
    "RA"
  ],
  "treasure": [
    "implements",
    "individual"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "understands Deep Speech but can't speak"
  ],
  "senseTags": [
    "B"
  ],
  "traitTags": [
    "Flyby"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "I",
    "P",
    "S"
  ],
  "initiative": {
    "proficiency": 1
  },
  "environment": [
    "mountain",
    "underdark"
  ],
  "languageTags": [
    "CS",
    "DS"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "blinded",
    "deafened",
    "exhaustion"
  ],
  "conditionInflict": [
    "grappled",
    "incapacitated",
    "poisoned"
  ],
  "savingThrowForced": [
    "wisdom"
  ]
}