Medium humanoid, chaotic evil
- Armor Class
- 12
- Hit Points
- 11 (2d8 + 2)
- Speed
- 40 ft.
- Challenge
- 1/4 (50 XP)
STR
11
+0
DEX
15
+2
CON
12
+1
INT
10
+0
WIS
11
+0
CHA
14
+2
- Skills
- Stealth +6, Intimidation +4
- Senses
- darkvision 60, passive Perception 10
- Languages
- Common
Traits
Aura of Murder.
As long as the night blade is not incapacitated, hostile creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such damage.
Actions
Dagger.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.