Medium humanoid, neutral evil
- Armor Class
- 11, 14
- Hit Points
- 27 (6d8)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
9
-1
DEX
13
+1
CON
10
+0
INT
16
+3
WIS
14
+2
CHA
13
+1
- Saving Throws
- Int +5, Wis +4
- Skills
- Arcana +5, Stealth +3, Perception +4
- Senses
- darkvision 120 ft., passive Perception 14
- Languages
- Common, Elvish, Undercommon
Traits
Special Equipment.
Nezznar has a fully charged spider staff (see appendix B).
Fey Ancestry.
Nezznar has advantage on saving throws to avoid or end the charmed condition on himself, and magic can't put him to sleep.
Sunlight Sensitivity.
Nezznar has disadvantage on attack rolls while he or his target is in sunlight.
Actions
Multiattack.
Nezznar makes two Poison Blast attacks.
Poison Blast.
Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one creature. Hit: 9 (2d8) poison damage.
Spellcasting
Spellcasting.
Nezznar casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13 unless otherwise noted):