Neo-Otyugh

CreatureIMRp. 752014

Huge aberration, neutral

Armor Class
16 (natural armor)
Hit Points
150 (12d12 + 72)
Speed
30 ft.
Challenge
7 (2,900 XP)
STR
20
+5
DEX
11
+0
CON
22
+6
INT
12
+1
WIS
13
+1
CHA
6
-2
Saving Throws
Con +9
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 11
Languages
Otyugh

Traits

Limited Telepathy.

The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.

Actions

Multiattack.

The neo-otyugh makes three attacks: one with its bite and two with its tentacles.

Bite.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.

Tentacle.

Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage. If the target is Large or smaller, it is grappled (escape DC 16) and restrained until the grapple ends. The neo-otyugh has two tentacles, each of which can grapple one target.

Tentacle Slam.

The neo-otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 16 Constitution saving throw or take 15 (3d6 + 5) bludgeoning damage and be stunned until the end of the neo-otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.

Spellcasting

Innate Spellcasting (Psionics).

The neo-otyugh's innate spellcasting ability is Intelligence (spell save DC 12). It can innately cast the following spells, requiring no components:

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "7",
  "hp": {
    "average": 150,
    "formula": "12d12 + 72"
  },
  "cha": 6,
  "con": 22,
  "dex": 11,
  "int": 12,
  "str": 20,
  "wis": 13,
  "name": "Neo-Otyugh",
  "page": 75,
  "save": {
    "con": "+9"
  },
  "size": [
    "H"
  ],
  "type": "aberration",
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Limited Telepathy",
      "entries": [
        "The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The neo-otyugh makes three attacks: one with its bite and two with its tentacles."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 ({@dice 1d10}) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured."
      ]
    },
    {
      "name": "Tentacle",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 15 ft., one target. {@h}10 ({@damage 1d10 + 5}) bludgeoning damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 16}) and {@condition restrained} until the grapple ends. The neo-otyugh has two tentacles, each of which can grapple one target."
      ]
    },
    {
      "name": "Tentacle Slam",
      "entries": [
        "The neo-otyugh slams creatures {@condition grappled} by it into each other or a solid surface. Each creature must succeed on a {@dc 16} Constitution saving throw or take 15 ({@damage 3d6 + 5}) bludgeoning damage and be {@condition stunned} until the end of the neo-otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't {@condition stunned}."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "IMR",
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "DIS",
    "MW",
    "RCH"
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "Otyugh"
  ],
  "senseTags": [
    "SD"
  ],
  "actionTags": [
    "Multiattack",
    "Tentacles"
  ],
  "damageTags": [
    "B",
    "P"
  ],
  "languageTags": [
    "OTH"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting (Psionics)",
      "type": "spellcasting",
      "will": [
        "{@spell detect thoughts}"
      ],
      "daily": {
        "1e": [
          "{@spell command}",
          "{@spell hold person}"
        ]
      },
      "ability": "int",
      "headerEntries": [
        "The neo-otyugh's innate spellcasting ability is Intelligence (spell save {@dc 12}). It can innately cast the following spells, requiring no components:"
      ]
    }
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "poisoned"
  ],
  "conditionInflict": [
    "grappled",
    "poisoned",
    "restrained",
    "stunned"
  ],
  "spellcastingTags": [
    "I",
    "P"
  ],
  "savingThrowForced": [
    "constitution"
  ],
  "conditionInflictSpell": [
    "paralyzed",
    "prone"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}