Large aberration, chaotic neutral
- Armor Class
- 14 (natural armor)
- Hit Points
- 95 (10d10 + 40)
- Speed
- 40 ft.
- Challenge
- 4 (1,100 XP)
- Senses
- darkvision 120 ft., passive Perception 10
- Languages
- Deep Speech; see also Brain Dump
Traits
Whenever the neh-thalggu consumes a brain, it gains the magical ability to speak and understand languages known by the brain's previous owner.
The neh-thalggu doesn't require air.
Actions
The neh-thalggu makes one Bite attack and two Claw attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one incapacitated Humanoid. Hit: 35 (10d6) piercing damage. If this damage reduces the target to 0 hit points, the neh-thalggu kills the target by extracting and consuming its brain.
The neh-thalggu magically emits psychic energy at one Humanoid it can see within 10 feet of itself. The target must make a DC 14 Wisdom saving throw. On a failed save, the target takes 9 (2d8) psychic damage and is incapacitated until the end of its next turn. On a successful save, the target takes half as much damage and isn't incapacitated.
Spellcasting
The neh-thalggu casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 11). It must have consumed the requisite number of brains to cast the spell, as indicated: