Necrotic Centipede

CreatureBGDIAp. 1192014

Huge monstrosity, unaligned

Armor Class
17 (natural armor)
Hit Points
195 (17d12 + 85)
Speed
30 ft., burrow 20 ft.
Challenge
11 (7,200 XP)
STR
24
+7
DEX
13
+1
CON
21
+5
INT
4
-3
WIS
10
+0
CHA
5
-3
Damage Immunities
necrotic; fire
Senses
darkvision 60 ft., tremorsense 60 ft., passive Perception 10

Traits

Necrotic Body.

A creature that touches the centipede or hits it with a melee attack while within 5 feet of it takes 10 (3d6) necrotic damage.

Actions

Bite.

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 40 (6d10 + 7) piercing damage plus 10 (3d6) necrotic damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the centipede can't bite another target.

Swallow.

The centipede makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the centipede, and it takes 21 (6d6) acid damage at the start of each of the centipede's turns.

If the centipede takes 30 damage or more on a single turn from a creature inside it, the centipede must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the centipede. If the centipede dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "11",
  "hp": {
    "average": 195,
    "formula": "17d12 + 85"
  },
  "cha": 5,
  "con": 21,
  "dex": 13,
  "int": 4,
  "str": 24,
  "wis": 10,
  "name": "Necrotic Centipede",
  "page": 119,
  "size": [
    "H"
  ],
  "type": "monstrosity",
  "speed": {
    "walk": 30,
    "burrow": 20
  },
  "trait": [
    {
      "name": "Necrotic Body",
      "entries": [
        "A creature that touches the centipede or hits it with a melee attack while within 5 feet of it takes 10 ({@damage 3d6}) necrotic damage."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}40 ({@damage 6d10 + 7}) piercing damage plus 10 ({@damage 3d6}) necrotic damage. If the target is a creature, it is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the target is {@condition restrained}, and the centipede can't bite another target."
      ]
    },
    {
      "name": "Swallow",
      "entries": [
        "The centipede makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is {@condition blinded} and {@condition restrained}, it has {@quickref Cover||3||total cover} against attacks and other effects outside the centipede, and it takes 21 ({@damage 6d6}) acid damage at the start of each of the centipede's turns.",
        "If the centipede takes 30 damage or more on a single turn from a creature inside it, the centipede must succeed on a {@dc 15} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the centipede. If the centipede dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 15 feet of movement, exiting {@condition prone}."
      ]
    }
  ],
  "immune": [
    "necrotic",
    "fire"
  ],
  "senses": [
    "darkvision 60 ft.",
    "tremorsense 60 ft."
  ],
  "source": "BGDIA",
  "_isCopy": true,
  "passive": 10,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "alignment": [
    "U"
  ],
  "senseTags": [
    "D",
    "T"
  ],
  "actionTags": [
    "Swallow"
  ],
  "damageTags": [
    "A",
    "N",
    "P"
  ],
  "conditionInflict": [
    "blinded",
    "grappled",
    "restrained"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}
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