Medium humanoid, any alignment
- Armor Class
- 12, 15
- Hit Points
- 110 (20d8 + 20)
- Speed
- 30 ft.
- Challenge
- 9 (5,000 XP)
- Saving Throws
- Int +7, Wis +5
- Skills
- Arcana +7, History +7
- Damage Resistances
- necrotic
- Senses
- passive Perception 11
- Languages
- any four languages
Actions
The necromancer makes three Arcane Burst attacks.
Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3) necrotic damage.
Bonus Actions
The necromancer magically summons five skeletons or zombies. The summoned creatures appear in unoccupied spaces within 60 feet of the necromancer, whom they obey. They take their turns immediately after the necromancer. Each lasts for 1 hour, until it or the necromancer dies, or until the necromancer dismisses it as a bonus action.
Reactions
When the necromancer kills a creature with necrotic damage, the necromancer regains 9 (2d8) hit points.
Spellcasting
The necromancer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):