Medium humanoid, any alignment
- Armor Class
- 12, 15
- Hit Points
- 66 (12d8 + 12)
- Speed
- 30 ft.
- Challenge
- 9 (5,000 XP)
STR
9
-1
DEX
14
+2
CON
12
+1
INT
17
+3
WIS
12
+1
CHA
11
+0
- Saving Throws
- Int +7, Wis +5
- Skills
- Arcana +7, History +7
- Damage Resistances
- necrotic
- Senses
- passive Perception 11
- Languages
- any four languages
Traits
Grim Harvest (1/Turn).
When necromancer kills a creature that is neither a construct nor undead with a spell of 1st level or higher, the necromancer regains hit points equal to twice the spell's level, or three times if it is a necromancy spell.
Actions
Withering Touch.
Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 5 (2d4) necrotic damage.
Spellcasting
Spellcasting.
The necromancer is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The necromancer has the following wizard spells prepared: