Narzugon

CreatureMPMMp. 1902014

Medium fiend, lawful evil

Armor Class
20 (plate armor, shield)
Hit Points
112 (15d8 + 45)
Speed
30 ft.
Challenge
13 (10,000 XP)
STR
20
+5
DEX
10
+0
CON
17
+3
INT
16
+3
WIS
14
+2
CHA
19
+4
Saving Throws
Cha +9, Con +8, Dex +5
Skills
Perception +12
Damage Resistances
acid; cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunities
fire; poison
Condition Immunities
charmed; frightened; poisoned
Senses
darkvision 120 ft., passive Perception 22
Languages
Common, Infernal, telepathy 120 ft.

Traits

Infernal Tack.

The narzugon wears spurs that are part of infernal tack, which allow it to summon its nightmare companion as an action.

Magic Resistance.

The narzugon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The narzugon makes three Hellfire Lance attacks. It also uses Infernal Command or Terrifying Command.

Hellfire Lance.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage plus 16 (3d10) fire damage. If this damage kills a creature with a soul, the soul rises from the River Styx as a lemure in Avernus in 1d4 hours. If the creature isn't revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature's original body can restore it to life. Constructs and devils are immune to this effect.

Infernal Command.

Each ally of the narzugon within 60 feet of it can't be charmed or frightened until the end of the narzugon's next turn.

Terrifying Command.

Each creature within 60 feet of the narzugon that isn't a Fiend must succeed on a DC 17 Charisma saving throw or become frightened of the narzugon for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that makes a successful saving throw is immune to this narzugon's Terrifying Command for 24 hours.

Healing (1/Day).

The narzugon, or one creature it touches, regains 100 hit points.

Raw data
{
  "ac": [
    {
      "ac": 20,
      "from": [
        "{@item plate armor|PHB}",
        "{@item shield|PHB}"
      ]
    }
  ],
  "cr": "13",
  "hp": {
    "average": 112,
    "formula": "15d8 + 45"
  },
  "cha": 19,
  "con": 17,
  "dex": 10,
  "int": 16,
  "str": 20,
  "wis": 14,
  "name": "Narzugon",
  "page": 190,
  "save": {
    "cha": "+9",
    "con": "+8",
    "dex": "+5"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "devil"
    ],
    "type": "fiend"
  },
  "skill": {
    "perception": "+12"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Infernal Tack",
      "entries": [
        "The narzugon wears spurs that are part of {@item infernal tack|MTF}, which allow it to summon its {@creature nightmare} companion as an action."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The narzugon has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The narzugon makes three Hellfire Lance attacks. It also uses Infernal Command or Terrifying Command."
      ]
    },
    {
      "name": "Hellfire Lance",
      "entries": [
        "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}11 ({@damage 1d12 + 5}) piercing damage plus 16 ({@damage 3d10}) fire damage. If this damage kills a creature with a soul, the soul rises from the River Styx as a {@creature lemure} in Avernus in {@dice 1d4} hours. If the creature isn't revived before then, only a {@spell wish} spell or killing the lemure and casting true resurrection on the creature's original body can restore it to life. Constructs and devils are immune to this effect."
      ]
    },
    {
      "name": "Infernal Command",
      "entries": [
        "Each ally of the narzugon within 60 feet of it can't be {@condition charmed} or {@condition frightened} until the end of the narzugon's next turn."
      ]
    },
    {
      "name": "Terrifying Command",
      "entries": [
        "Each creature within 60 feet of the narzugon that isn't a Fiend must succeed on a {@dc 17} Charisma saving throw or become {@condition frightened} of the narzugon for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that makes a successful saving throw is immune to this narzugon's Terrifying Command for 24 hours."
      ]
    },
    {
      "name": "Healing (1/Day)",
      "entries": [
        "The narzugon, or one creature it touches, regains 100 hit points."
      ]
    }
  ],
  "immune": [
    "fire",
    "poison"
  ],
  "resist": [
    "acid",
    "cold",
    {
      "cond": true,
      "note": "from nonmagical attacks that aren't silvered",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MPMM",
  "passive": 22,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW",
    "RCH"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Common",
    "Infernal",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "SD"
  ],
  "soundClip": {
    "path": "bestiary/narzugon.opus",
    "type": "internal"
  },
  "traitTags": [
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "F",
    "P"
  ],
  "languageTags": [
    "C",
    "I",
    "TP"
  ],
  "otherSources": [
    {
      "page": 167,
      "source": "MTF"
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "Typically ",
  "conditionImmune": [
    "charmed",
    "frightened",
    "poisoned"
  ],
  "conditionInflict": [
    "frightened"
  ],
  "referenceSources": [
    "AATM"
  ],
  "savingThrowForced": [
    "charisma"
  ]
}
Narzugon ยท Wiki