Medium humanoid, neutral
- Armor Class
- 18 (plate armor)
- Hit Points
- 52 (8d8 + 16)
- Speed
- 25 ft.
- Challenge
- 3 (700 XP)
- Saving Throws
- Con +4, Wis +2
- Damage Resistances
- poison
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- any one language (usually Common), Dwarvish
Traits
Narbeck has advantage on saving throws against being frightened.
Narbeck has advantage on saving throws against poison, and has resistance against poison damage.
Actions
Narbeck makes two melee attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
For 1 minute, Narbeck can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Narbeck. A creature can benefit from only one Leadership die at a time. This effect ends if Narbeck is incapacitated.
Reactions
Narbeck adds 2 to its AC against one melee attack that would hit it. To do so, Narbeck must see the attacker and be wielding a melee weapon.