Nar'l Xibrindas

CreatureWDHp. 2112014

Medium humanoid, neutral evil

Armor Class
12, 15
Hit Points
45 (10d8)
Speed
30 ft.
Challenge
7 (2,900 XP)
STR
9
-1
DEX
14
+2
CON
10
+0
INT
17
+3
WIS
13
+1
CHA
12
+1
Skills
Arcana +6, Stealth +5, Deception +4, Perception +4
Senses
darkvision 120 ft., passive Perception 14
Languages
Elvish, Undercommon

Traits

Fey Ancestry.

Nar'l has advantage on saving throws against being charmed, and magic can't put Nar'l to sleep.

Sunlight Sensitivity.

While in sunlight, Nar'l has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Special Equipment.

Nar'l carries a vial containing three doses of eyescratch, a contact poison. A creature that comes into contact with the poison must succeed on a DC 14 Constitution saving throw or be poisoned for 1 hour and blinded while poisoned in this way. A lesser restoration spell or similar magic ends the effect.

Actions

Staff.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands, plus 3 (1d6) poison damage.

Summon Demon (1/Day).

Nar'l magically summons a quasit, or attempts to summon a shadow demon with a 50 percent chance of success. The summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.

Spellcasting

Innate Spellcasting.

Nar'l's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

Spellcasting.

Nar'l is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Nar'l has the following wizard spells prepared:

Raw data
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    12,
    {
      "ac": 15,
      "braces": true,
      "condition": "with {@spell mage armor}"
    }
  ],
  "cr": "7",
  "hp": {
    "average": 45,
    "formula": "10d8"
  },
  "cha": 12,
  "con": 10,
  "dex": 14,
  "int": 17,
  "str": 9,
  "wis": 13,
  "name": "Nar'l Xibrindas",
  "page": 211,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      {
        "tag": "elf",
        "prefix": "Drow",
        "prefixHidden": true
      }
    ],
    "type": "humanoid"
  },
  "isNpc": true,
  "skill": {
    "arcana": "+6",
    "stealth": "+5",
    "deception": "+4",
    "perception": "+4"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Fey Ancestry",
      "entries": [
        "Nar'l has advantage on saving throws against being {@condition charmed}, and magic can't put Nar'l to sleep."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, Nar'l has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    },
    {
      "name": "Special Equipment",
      "entries": [
        "Nar'l carries a vial containing three doses of {@item eyescratch|WDH}, a contact poison. A creature that comes into contact with the poison must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 hour and {@condition blinded} while {@condition poisoned} in this way. A {@spell lesser restoration} spell or similar magic ends the effect."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Staff",
      "entries": [
        "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d6 - 1}) bludgeoning damage, or 3 ({@damage 1d8 - 1}) bludgeoning damage if used with two hands, plus 3 ({@damage 1d6}) poison damage."
      ]
    },
    {
      "name": "Summon Demon (1/Day)",
      "entries": [
        "Nar'l magically summons a {@creature quasit}, or attempts to summon a {@creature shadow demon} with a {@chance 50|50 percent|50% summoning chance} chance of success. The summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "WDH",
  "_isCopy": true,
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Elvish",
    "Undercommon"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Fey Ancestry",
    "Sunlight Sensitivity"
  ],
  "damageTags": [
    "B",
    "I"
  ],
  "languageTags": [
    "E",
    "U"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell dancing lights}"
      ],
      "daily": {
        "1e": [
          "{@spell darkness}",
          "{@spell faerie fire}",
          "{@spell levitate} (self only)"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "Nar'l's spellcasting ability is Charisma (spell save {@dc 12}). It can innately cast the following spells, requiring no material components:"
      ]
    },
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "spells": {
        "0": {
          "spells": [
            "{@spell mage hand}",
            "{@spell minor illusion}",
            "{@spell poison spray}",
            "{@spell ray of frost}"
          ]
        },
        "1": {
          "slots": 4,
          "spells": [
            "{@spell mage armor}",
            "{@spell magic missile}",
            "{@spell shield}",
            "{@spell witch bolt}"
          ]
        },
        "2": {
          "slots": 3,
          "spells": [
            "{@spell alter self}",
            "{@spell misty step}",
            "{@spell web}"
          ]
        },
        "3": {
          "slots": 3,
          "spells": [
            "{@spell fly}",
            "{@spell lightning bolt}"
          ]
        },
        "4": {
          "slots": 3,
          "spells": [
            "{@spell Evard's black tentacles}",
            "{@spell greater invisibility}"
          ]
        },
        "5": {
          "slots": 2,
          "spells": [
            "{@spell cloudkill}"
          ]
        }
      },
      "ability": "int",
      "headerEntries": [
        "Nar'l is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 14}, {@hit 6} to hit with spell attacks). Nar'l has the following wizard spells prepared:"
      ]
    }
  ],
  "hasFluffImages": true,
  "damageTagsSpell": [
    "B",
    "C",
    "F",
    "I",
    "L",
    "O",
    "P",
    "S"
  ],
  "isNamedCreature": true,
  "spellcastingTags": [
    "CW",
    "I"
  ],
  "conditionInflictSpell": [
    "invisible",
    "restrained"
  ],
  "savingThrowForcedSpell": [
    "constitution",
    "dexterity"
  ]
}