Nagpa

CreatureMPMMp. 1892014

Medium monstrosity, neutral evil

Armor Class
19 (natural armor)
Hit Points
203 (37d8 + 37)
Speed
30 ft.
Challenge
17 (18,000 XP)
STR
9
-1
DEX
15
+2
CON
12
+1
INT
23
+6
WIS
18
+4
CHA
21
+5
Saving Throws
Cha +11, Int +12, Wis +10
Skills
Arcana +12, History +12, Insight +10, Deception +11, Perception +10
Senses
truesight 120 ft., passive Perception 20
Languages
Common plus up to five other languages

Actions

Multiattack.

The nagpa makes three Staff or Deathly Ray attacks. It can replace one attack with a use of Spellcasting.

Staff.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 24 (7d6) necrotic damage.

Deathly Ray.

Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 30 (7d6 + 6) necrotic damage.

Bonus Actions

Corruption.

The nagpa targets one creature it can see within 90 feet of it. The target must make a DC 20 Charisma saving throw. An evil creature makes the save with disadvantage. On a failed save, the target is charmed by the nagpa until the start of the nagpa's next turn. On a successful save, the target becomes immune to the nagpa's Corruption for the next 24 hours.

Paralysis 6.

The nagpa forces each creature within 30 feet of it to make a DC 20 Wisdom saving throw, excluding Undead and Constructs. On a failed save, a target is paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spellcasting

Spellcasting.

The nagpa casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20):

Raw data
{
  "ac": [
    {
      "ac": 19,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "17",
  "hp": {
    "average": 203,
    "formula": "37d8 + 37"
  },
  "cha": 21,
  "con": 12,
  "dex": 15,
  "int": 23,
  "str": 9,
  "wis": 18,
  "name": "Nagpa",
  "page": 189,
  "save": {
    "cha": "+11",
    "int": "+12",
    "wis": "+10"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "wizard"
    ],
    "type": "monstrosity"
  },
  "bonus": [
    {
      "name": "Corruption",
      "entries": [
        "The nagpa targets one creature it can see within 90 feet of it. The target must make a {@dc 20} Charisma saving throw. An evil creature makes the save with disadvantage. On a failed save, the target is {@condition charmed} by the nagpa until the start of the nagpa's next turn. On a successful save, the target becomes immune to the nagpa's Corruption for the next 24 hours."
      ]
    },
    {
      "name": "Paralysis {@recharge 6}",
      "entries": [
        "The nagpa forces each creature within 30 feet of it to make a {@dc 20} Wisdom saving throw, excluding Undead and Constructs. On a failed save, a target is {@condition paralyzed} for 1 minute. A {@condition paralyzed} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      ]
    }
  ],
  "skill": {
    "arcana": "+12",
    "history": "+12",
    "insight": "+10",
    "deception": "+11",
    "perception": "+10"
  },
  "speed": {
    "walk": 30
  },
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The nagpa makes three Staff or Deathly Ray attacks. It can replace one attack with a use of Spellcasting."
      ]
    },
    {
      "name": "Staff",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage plus 24 ({@damage 7d6}) necrotic damage."
      ]
    },
    {
      "name": "Deathly Ray",
      "entries": [
        "{@atk rs} {@hit 12} to hit, range 120 ft., one target. {@h}30 ({@damage 7d6 + 6}) necrotic damage."
      ]
    }
  ],
  "senses": [
    "truesight 120 ft."
  ],
  "source": "MPMM",
  "passive": 20,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Common plus up to five other languages"
  ],
  "senseTags": [
    "U"
  ],
  "soundClip": {
    "path": "bestiary/nagpa.opus",
    "type": "internal"
  },
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "N"
  ],
  "environment": [
    "coastal",
    "desert",
    "forest",
    "swamp",
    "underdark",
    "urban"
  ],
  "languageTags": [
    "C",
    "X"
  ],
  "otherSources": [
    {
      "page": 215,
      "source": "MTF"
    }
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell detect magic}",
        "{@spell mage hand}",
        "{@spell message}",
        "{@spell minor illusion}"
      ],
      "daily": {
        "1e": [
          "{@spell dominate person}",
          "{@spell etherealness}",
          "{@spell feeblemind}"
        ],
        "2e": [
          "{@spell fireball}",
          "{@spell fly}",
          "{@spell hold person}",
          "{@spell suggestion}",
          "{@spell wall of fire}"
        ]
      },
      "ability": "int",
      "displayAs": "action",
      "headerEntries": [
        "The nagpa casts one of the following spells, using Intelligence as the spellcasting ability (spell save {@dc 20}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "Typically ",
  "damageTagsSpell": [
    "F",
    "O",
    "Y"
  ],
  "conditionInflict": [
    "charmed",
    "paralyzed"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "charisma",
    "wisdom"
  ],
  "conditionInflictSpell": [
    "charmed",
    "paralyzed"
  ],
  "savingThrowForcedSpell": [
    "dexterity",
    "intelligence",
    "wisdom"
  ]
}