Small humanoid, lawful good
- Armor Class
- 12
- Hit Points
- 10 (3d6)
- Speed
- fly 10 ft., 30 ft.
- Challenge
- 1/4 (50 XP)
STR
7
-2
DEX
14
+2
CON
10
+0
INT
15
+2
WIS
7
-2
CHA
9
-1
- Skills
- Arcana +4, Perception +0
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Draconic
Traits
Inquiring Mind (1/Day).
Myla can cast detect magic, requiring no spell components and using Intelligence as the spellcasting ability.
Pack Tactics.
Myla has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.
Sunlight Sensitivity.
While in sunlight, Myla has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Dagger.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Alchemical Flame .
Myla unleashes fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed saving throw, or half as much damage on a successful one.