Myla

CreatureDoSIp. 92014

Small humanoid, lawful good

Armor Class
12
Hit Points
10 (3d6)
Speed
fly 10 ft., 30 ft.
Challenge
1/4 (50 XP)
STR
7
-2
DEX
14
+2
CON
10
+0
INT
15
+2
WIS
7
-2
CHA
9
-1
Skills
Arcana +4, Perception +0
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Draconic

Traits

Inquiring Mind (1/Day).

Myla can cast detect magic, requiring no spell components and using Intelligence as the spellcasting ability.

Pack Tactics.

Myla has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity.

While in sunlight, Myla has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Alchemical Flame .

Myla unleashes fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed saving throw, or half as much damage on a successful one.

Raw data
{
  "ac": [
    12
  ],
  "cr": "1/4",
  "hp": {
    "average": 10,
    "formula": "3d6"
  },
  "cha": 9,
  "con": 10,
  "dex": 14,
  "int": 15,
  "str": 7,
  "wis": 7,
  "name": "Myla",
  "page": 9,
  "size": [
    "S"
  ],
  "type": "humanoid",
  "isNpc": true,
  "skill": {
    "arcana": "+4",
    "perception": "+0"
  },
  "speed": {
    "fly": 10,
    "walk": 30
  },
  "trait": [
    {
      "name": "Inquiring Mind (1/Day)",
      "entries": [
        "Myla can cast {@spell detect magic}, requiring no spell components and using Intelligence as the spellcasting ability."
      ]
    },
    {
      "name": "Pack Tactics",
      "entries": [
        "Myla has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, Myla has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Dagger",
      "entries": [
        "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage."
      ]
    },
    {
      "name": "Alchemical Flame {@recharge}",
      "entries": [
        "Myla unleashes fire in a 15-foot cone. Each creature in that area must make a {@dc 12} Dexterity saving throw, taking 10 ({@damage 3d6}) fire damage on a failed saving throw, or half as much damage on a successful one."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "DoSI",
  "_isCopy": true,
  "passive": 10,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "alignment": [
    "L",
    "G"
  ],
  "languages": [
    "Common",
    "Draconic"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Pack Tactics",
    "Sunlight Sensitivity"
  ],
  "damageTags": [
    "F",
    "P"
  ],
  "languageTags": [
    "C",
    "DR"
  ],
  "attachedItems": [
    "dagger|phb"
  ],
  "isNamedCreature": true,
  "savingThrowForced": [
    "dexterity"
  ]
}