Small plant, lawful neutral
- Armor Class
- 10
- Hit Points
- 3 (1d6)
- Speed
- 10 ft.
- Challenge
- 0 (10 XP)
STR
8
-1
DEX
10
+0
CON
10
+0
INT
8
-1
WIS
11
+0
CHA
5
-3
- Senses
- Darkvision 120 ft., passive Perception 10
- Languages
- telepathy 240 ft.
Traits
Sun Sickness.
While in sunlight, the myconid has Disadvantage on D20 Tests. The myconid dies if it spends more than 1 hour in sunlight.
Actions
Slam.
Melee Attack Roll: +1, reach 5 ft. Hit: 1 (1d4 - 1) Bludgeoning damage plus 2 (1d4) Poison damage.
Rapport Spores.
The myconid expels spores in a 30-foot Emanation originating from itself. Creatures in that area with an Intelligence score of 2 or higher that aren't Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.