Medium plant, lawful neutral
- Armor Class
- 12
- Hit Points
- 16 (3d8 + 3)
- Speed
- 20 ft.
- Challenge
- 1/2 (100 XP)
STR
10
+0
DEX
10
+0
CON
12
+1
INT
10
+0
WIS
13
+1
CHA
7
-2
- Senses
- Darkvision 120 ft., passive Perception 11
- Languages
- telepathy 240 ft.
Traits
Sun Sickness.
While in sunlight, the myconid has Disadvantage on D20 Tests. The myconid dies if it spends more than 1 hour in sunlight.
Actions
Slam.
Melee Attack Roll: +2, reach 5 ft. Hit: 4 (1d8) Bludgeoning damage plus 3 (1d6) Poison damage.
Pacifying Spores (1/Day).
con DC 11, one creature the myconid can see within 10 feet. The target has the Stunned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Rapport Spores.
The myconid expels spores in a 30-foot Emanation originating from itself. Creatures in that area with an Intelligence score of 2 or higher that aren't Constructs, Elementals, or Undead gain telepathy with a range of 30 feet for 1 hour.