Murder Comet

CreatureBAMp. 382014

Medium elemental, neutral evil

Armor Class
19 (natural armor)
Hit Points
66 (7d8 + 35)
Speed
fly 120 ft., 0 ft.
Challenge
5 (1,800 XP)
STR
15
+2
DEX
15
+2
CON
20
+5
INT
6
-2
WIS
10
+0
CHA
6
-2
Damage Immunities
fire; poison
Condition Immunities
exhaustion; paralyzed; petrified; poisoned; prone; unconscious
Senses
darkvision 240 ft., passive Perception 10
Languages
Ignan, Terran

Traits

Explode.

When the comet drops to 0 hit points, it explodes in a 20-foot-radius sphere centered on itself. Each creature in the sphere must make a DC 16 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one.

Flyby.

The comet doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Illumination.

The comet sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

Siege Monster.

The comet deals double damage to objects and structures.

Unusual Nature.

The comet doesn't require air, food, drink, or sleep.

Actions

Multiattack.

The comet makes one Slam attack and one Spit Fire attack.

Slam.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 7 (2d6) fire damage.

Spit Fire.

Ranged Weapon Attack: +5 to hit, range 60 ft., one target. Hit: 13 (2d10 + 2) fire damage.

Raw data
{
  "ac": [
    {
      "ac": 19,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 66,
    "formula": "7d8 + 35"
  },
  "cha": 6,
  "con": 20,
  "dex": 15,
  "int": 6,
  "str": 15,
  "wis": 10,
  "name": "Murder Comet",
  "page": 38,
  "size": [
    "M"
  ],
  "type": "elemental",
  "speed": {
    "fly": 120,
    "walk": 0
  },
  "trait": [
    {
      "name": "Explode",
      "entries": [
        "When the comet drops to 0 hit points, it explodes in a 20-foot-radius sphere centered on itself. Each creature in the sphere must make a {@dc 16} Dexterity saving throw, taking 28 ({@damage 8d6}) fire damage on a failed save, or half as much damage on a successful one."
      ]
    },
    {
      "name": "Flyby",
      "entries": [
        "The comet doesn't provoke opportunity attacks when it flies out of an enemy's reach."
      ]
    },
    {
      "name": "Illumination",
      "entries": [
        "The comet sheds bright light in a 30-foot radius and dim light for an additional 30 feet."
      ]
    },
    {
      "name": "Siege Monster",
      "entries": [
        "The comet deals double damage to objects and structures."
      ]
    },
    {
      "name": "Unusual Nature",
      "entries": [
        "The comet doesn't require air, food, drink, or sleep."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The comet makes one Slam attack and one Spit Fire attack."
      ]
    },
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) bludgeoning damage plus 7 ({@damage 2d6}) fire damage."
      ]
    },
    {
      "name": "Spit Fire",
      "entries": [
        "{@atk rw} {@hit 5} to hit, range 60 ft., one target. {@h}13 ({@damage 2d10 + 2}) fire damage."
      ]
    }
  ],
  "immune": [
    "fire",
    "poison"
  ],
  "senses": [
    "darkvision 240 ft."
  ],
  "source": "BAM",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Ignan",
    "Terran"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Flyby",
    "Illumination",
    "Siege Monster",
    "Unusual Nature"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "F"
  ],
  "languageTags": [
    "IG",
    "T"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "exhaustion",
    "paralyzed",
    "petrified",
    "poisoned",
    "prone",
    "unconscious"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}