Large monstrosity, chaotic evil
- Armor Class
- 16 (natural armor)
- Hit Points
- 195 (23d10 + 69)
- Speed
- 50 ft.
- Challenge
- 13 (10,000 XP)
- Saving Throws
- Con +8, Int +9
- Skills
- Arcana +9, Stealth +5, Athletics +9, Perception +6
- Senses
- darkvision 120 ft., passive Perception 16
- Languages
- Common, Dwarvish, Elvish, Goblin, Undercommon
Traits
If Muiral fails a saving throw, he can choose to succeed instead.
Actions
Muiral makes three attacks: two with his longsword and one with his sting.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands.
Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 9 (1d10 + 4) piercing damage. The target must make a DC 16 Constitution saving throw, taking 27 (6d8) poison damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Muiral casts a cantrip.
Muiral makes one longsword attack that has a reach of 10 feet.
Muiral moves up to his speed without provoking opportunity attacks. Before the move, he can make one longsword attack.
Spellcasting
Muiral is a 13th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He has the following wizard spells prepared: