Small elemental, neutral evil
- Armor Class
- 11
- Hit Points
- 13 (3d6 + 3)
- Speed
- fly 20 ft., swim 20 ft., 20 ft.
- Challenge
- 1/4 (50 XP)
STR
8
-1
DEX
12
+1
CON
12
+1
INT
9
-1
WIS
11
+0
CHA
7
-2
- Skills
- Stealth +3
- Damage Immunities
- poison
- Condition Immunities
- exhaustion; poisoned
- Senses
- Darkvision 60 ft., passive Perception 10
- Languages
- Primordial (Aquan, Terran)
Traits
Death Burst.
The mephit explodes when it dies. dex DC 11, each creature in a 5-foot Emanation originating from the mephit. The target has the Restrained condition until the end of its next turn.
Actions
Slam.
Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage.
Mud Breath .
dex DC 11, one creature the mephit can see within 15 feet. The target has the Restrained condition until the end of the mephit's next turn.