Mud Hulk

CreatureBGGp. 1612014

Large elemental, chaotic evil

Armor Class
13 (natural armor)
Hit Points
68 (8d10 + 24)
Speed
40 ft.
Challenge
3 (700 XP)
STR
16
+3
DEX
8
-1
CON
16
+3
INT
5
-3
WIS
9
-1
CHA
6
-2
Damage Resistances
acid
Condition Immunities
exhaustion; paralyzed
Senses
passive Perception 9
Languages
Giant, Terran

Traits

Amorphous.

The mud hulk can move through a space as narrow as 1 inch without squeezing.

Sticky Mud.

The ground within 15 feet of the mud hulk is difficult terrain for other creatures.

Actions

Enveloping Slam.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 13 Strength saving throw or be pulled into the mud hulk's space and be engulfed by the mud hulk. While engulfed, the target can't breathe, has the restrained condition, and takes 6 (1d12) acid damage at the start of each of its turns. When the mud hulk moves, the engulfed target moves with it. The mud hulk can have only one target engulfed at a time. While a creature is engulfed, the mud hulk can't use its Amorphous trait.

An engulfed target can repeat the saving throw at the end of each of its turns. On a successful save, the target escapes and enters the nearest unoccupied space.

Mud Splash.

The mud hulk lobs a mass of mud that splashes in a 10-foot-radius sphere centered on a point within 30 feet of the mud hulk. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (2d6 + 3) bludgeoning damage on a failed save, or half as much damage on a successful one. The affected area is difficult terrain until the start of the mud hulk's next turn.

Raw data
{
  "ac": [
    {
      "ac": 13,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "3",
  "hp": {
    "average": 68,
    "formula": "8d10 + 24"
  },
  "cha": 6,
  "con": 16,
  "dex": 8,
  "int": 5,
  "str": 16,
  "wis": 9,
  "name": "Mud Hulk",
  "page": 161,
  "size": [
    "L"
  ],
  "type": "elemental",
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Amorphous",
      "entries": [
        "The mud hulk can move through a space as narrow as 1 inch without squeezing."
      ]
    },
    {
      "name": "Sticky Mud",
      "entries": [
        "The ground within 15 feet of the mud hulk is difficult terrain for other creatures."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Enveloping Slam",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d12 + 3}) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a {@dc 13} Strength saving throw or be pulled into the mud hulk's space and be engulfed by the mud hulk. While engulfed, the target can't breathe, has the {@condition restrained} condition, and takes 6 ({@damage 1d12}) acid damage at the start of each of its turns. When the mud hulk moves, the engulfed target moves with it. The mud hulk can have only one target engulfed at a time. While a creature is engulfed, the mud hulk can't use its Amorphous trait.",
        "An engulfed target can repeat the saving throw at the end of each of its turns. On a successful save, the target escapes and enters the nearest unoccupied space."
      ]
    },
    {
      "name": "Mud Splash",
      "entries": [
        "The mud hulk lobs a mass of mud that splashes in a 10-foot-radius sphere centered on a point within 30 feet of the mud hulk. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking 10 ({@damage 2d6 + 3}) bludgeoning damage on a failed save, or half as much damage on a successful one. The affected area is difficult terrain until the start of the mud hulk's next turn."
      ]
    }
  ],
  "resist": [
    "acid"
  ],
  "source": "BGG",
  "passive": 9,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Giant",
    "Terran"
  ],
  "traitTags": [
    "Amorphous"
  ],
  "damageTags": [
    "A",
    "B"
  ],
  "languageTags": [
    "GI",
    "T"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "exhaustion",
    "paralyzed"
  ],
  "savingThrowForced": [
    "dexterity",
    "strength"
  ]
}