Mr. Dory

CreatureGoSp. 2462014

Medium aberration, chaotic evil

Armor Class
18 (studded leather armor, shield)
Hit Points
170 (20d8 + 80)
Speed
30 ft.
Challenge
10 (5,900 XP)
STR
13
+1
DEX
20
+5
CON
19
+4
INT
14
+2
WIS
14
+2
CHA
16
+3
Saving Throws
Con +8, Wis +6
Skills
Stealth +9, Athletics +5, Perception +6
Damage Immunities
necrotic
Senses
darkvision 60 ft., passive Perception 16
Languages
Abyssal, Common, Deep Speech, telepathy 60 ft.

Traits

Magic Resistance.

Mr. Dory has advantage on saving throws against spells and other magical effects.

Water Dependency.

Mr. Dory takes 6 (1d12) acid damage at the end of every hour he goes without exposure to water.

Actions

Multiattack.

Mr. Dory makes three attacks with his rapier.

Rapier.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage and 7 (2d6) necrotic damage.

Eye of Corruption 5.

Mr. Dory glares at a creature he can see within 30 feet of him. The target must make a DC 15 Constitution saving throw. On a failed save, it takes 27 (5d10) necrotic damage and 27 (5d10) poison damage and then gains vulnerability to both necrotic and poison damage for 1 minute. On a successful save, it takes half damage and does not gain the vulnerabilities.

Spellcasting

Innate Spellcasting.

Mr. Dory's innate spellcasting ability is Charisma (save DC 15, +7 to hit with spell attacks). Mr. Dory can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 18,
      "from": [
        "{@item studded leather armor|phb|studded leather}",
        "{@item shield|phb}"
      ]
    }
  ],
  "cr": "10",
  "hp": {
    "average": 170,
    "formula": "20d8 + 80"
  },
  "cha": 16,
  "con": 19,
  "dex": 20,
  "int": 14,
  "str": 13,
  "wis": 14,
  "name": "Mr. Dory",
  "page": 246,
  "save": {
    "con": "+8",
    "wis": "+6"
  },
  "size": [
    "M"
  ],
  "type": "aberration",
  "isNpc": true,
  "skill": {
    "stealth": "+9",
    "athletics": "+5",
    "perception": "+6"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Magic Resistance",
      "entries": [
        "Mr. Dory has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Water Dependency",
      "entries": [
        "Mr. Dory takes 6 ({@damage 1d12}) acid damage at the end of every hour he goes without exposure to water."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Mr. Dory makes three attacks with his rapier."
      ]
    },
    {
      "name": "Rapier",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage and 7 ({@damage 2d6}) necrotic damage."
      ]
    },
    {
      "name": "Eye of Corruption {@recharge 5}",
      "entries": [
        "Mr. Dory glares at a creature he can see within 30 feet of him. The target must make a {@dc 15} Constitution saving throw. On a failed save, it takes 27 ({@damage 5d10}) necrotic damage and 27 ({@damage 5d10}) poison damage and then gains vulnerability to both necrotic and poison damage for 1 minute. On a successful save, it takes half damage and does not gain the vulnerabilities."
      ]
    }
  ],
  "immune": [
    "necrotic"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "GoS",
  "passive": 16,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Abyssal",
    "Common",
    "Deep Speech",
    "telepathy 60 ft."
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "A",
    "I",
    "N",
    "P"
  ],
  "languageTags": [
    "AB",
    "C",
    "DS",
    "TP"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell detect magic}",
        "{@spell detect thoughts}",
        "{@spell invisibility} (self only)"
      ],
      "daily": {
        "1e": [
          "{@spell cloudkill}",
          "{@spell etherealness}"
        ],
        "2e": [
          "{@spell fear}",
          "{@spell fireball}",
          "{@spell fly}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "Mr. Dory's innate spellcasting ability is Charisma (save {@dc 15}, {@hit 7} to hit with spell attacks). Mr. Dory can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "attachedItems": [
    "rapier|phb"
  ],
  "hasFluffImages": true,
  "damageTagsSpell": [
    "F",
    "I",
    "O"
  ],
  "isNamedCreature": true,
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "constitution"
  ],
  "savingThrowForcedSpell": [
    "constitution",
    "dexterity",
    "wisdom"
  ]
}