Mountain Goat

CreatureIDRotFp. 3042014

Medium beast, unaligned

Armor Class
11
Hit Points
13 (2d8 + 4)
Speed
40 ft., climb 30 ft.
Challenge
1/8 (25 XP)
STR
14
+2
DEX
12
+1
CON
14
+2
INT
2
-4
WIS
10
+0
CHA
5
-3
Senses
passive Perception 10

Traits

Charge.

If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Sure-Footed.

The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Raw data
{
  "ac": [
    11
  ],
  "cr": "1/8",
  "hp": {
    "average": 13,
    "formula": "2d8 + 4"
  },
  "cha": 5,
  "con": 14,
  "dex": 12,
  "int": 2,
  "str": 14,
  "wis": 10,
  "name": "Mountain Goat",
  "page": 304,
  "size": [
    "M"
  ],
  "type": "beast",
  "speed": {
    "walk": 40,
    "climb": 30
  },
  "trait": [
    {
      "name": "Charge",
      "entries": [
        "If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 3 ({@damage 1d6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 12} Strength saving throw or be knocked {@condition prone}."
      ]
    },
    {
      "name": "Sure-Footed",
      "entries": [
        "The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it {@condition prone}."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Ram",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage."
      ]
    }
  ],
  "source": "IDRotF",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "U"
  ],
  "traitTags": [
    "Charge",
    "Sure-Footed"
  ],
  "damageTags": [
    "B"
  ],
  "hasFluffImages": true,
  "conditionInflict": [
    "prone"
  ],
  "savingThrowForced": [
    "strength"
  ]
}