Medium beast, unaligned
- Armor Class
- 11
- Hit Points
- 13 (2d8 + 4)
- Speed
- 40 ft., climb 30 ft.
- Challenge
- 1/8 (25 XP)
STR
14
+2
DEX
12
+1
CON
14
+2
INT
2
-4
WIS
10
+0
CHA
5
-3
- Senses
- passive Perception 10
Traits
Charge.
If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Sure-Footed.
The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.