Medium fey, neutral evil
- Armor Class
- 18
- Hit Points
- 105 (14d8 + 42)
- Speed
- swim 30 ft., 30 ft.
- Challenge
- 8 (3,900 XP)
- Saving Throws
- Con +6, Dex +4, Str +7, Wis +6
- Skills
- Arcana +7, Stealth +4, Deception +5, Perception +6
- Senses
- Darkvision 60 ft., passive Perception 16
- Languages
- Common, Elvish, Sylvan
Traits
Lorinda can breathe air and water.
If Lorinda dies, she revives with all her Hit Points in 1d10 weeks somewhere in Tepest.
If Lorinda fails a saving throw, she can choose to succeed instead.
Lorinda can mimic noises and animal sounds. A creature that hears the mimicry can tell it is an imitation only with a successful DC 15 Wisdom (Insight) check.
Actions
Lorinda makes two Mother's Brand attacks.
Melee Attack Roll: +7, reach 5 ft. Hit: 8 (1d8 + 4) Bludgeoning damage plus 5 (1d10) Fire damage.
Bonus Actions
Lorinda shape-shifts into Mother, a deity revered by the people of Tepest, for 8 hours. Her game statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed.
While in the form of Mother, Lorinda can use Spellcasting to cast Charm Person as a Bonus Action.
Lorinda reverts to her true form if she drops to 50 Hit Points or fewer.
When Lorinda reverts to her true form, each creature in a 30-foot Emanation originating from Lorinda is subjected to the following effect. wis DC 14 (the target succeeds automatically if it is a Construct or an Undead). The target has the Frightened condition for 1 minute. While Frightened, the target has Disadvantage on saving throws.
Legendary Actions
Lorinda teleports to an unoccupied space she can see within 30 feet and can make one Mother's Brand attack.
Spellcasting
Lorinda casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 14, +6 to hit with spell attacks):
Lorinda casts Slow, using the same spellcasting ability as Spellcasting. Lorinda can't take this action again until the start of her next turn.