Mormesk the Wraith

CreaturePaBTSOp. 702014

Medium undead, neutral evil

Armor Class
13
Hit Points
67 (9d8 + 27)
Speed
fly 60 ft. (hover), 0 ft., canHover true ft.
Challenge
5 (1,800 XP)
STR
6
-2
DEX
16
+3
CON
16
+3
INT
12
+1
WIS
14
+2
CHA
15
+2
Damage Resistances
acid; cold; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunities
necrotic; poison
Condition Immunities
charmed; exhaustion; grappled; paralyzed; petrified; poisoned; prone; restrained
Senses
darkvision 60 ft., passive Perception 12
Languages
the languages it knew in life

Traits

Incorporeal Movement.

Mormesk can move through other creatures and objects as if they were 3. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity.

While in sunlight, Mormesk has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain.

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Create Specter.

Mormesk targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under Mormesk's control. Mormesk can have no more than seven specters under its control at one time.

Raw data
{
  "ac": [
    13
  ],
  "cr": "5",
  "hp": {
    "average": 67,
    "formula": "9d8 + 27"
  },
  "cha": 15,
  "con": 16,
  "dex": 16,
  "int": 12,
  "str": 6,
  "wis": 14,
  "name": "Mormesk the Wraith",
  "page": 70,
  "size": [
    "M"
  ],
  "type": "undead",
  "isNpc": true,
  "speed": {
    "fly": {
      "number": 60,
      "condition": "(hover)"
    },
    "walk": 0,
    "canHover": true
  },
  "trait": [
    {
      "name": "Incorporeal Movement",
      "entries": [
        "Mormesk can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, Mormesk has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Life Drain",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}21 ({@damage 4d8 + 3}) necrotic damage. The target must succeed on a {@dc 14} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
      ]
    },
    {
      "name": "Create Specter",
      "entries": [
        "Mormesk targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a {@creature specter} in the space of its corpse or in the nearest unoccupied space. The {@creature specter} is under Mormesk's control. Mormesk can have no more than seven specters under its control at one time."
      ]
    }
  ],
  "immune": [
    "necrotic",
    "poison"
  ],
  "resist": [
    "acid",
    "cold",
    "fire",
    "lightning",
    "thunder",
    {
      "cond": true,
      "note": "from nonmagical attacks that aren't silvered",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "PaBTSO",
  "_isCopy": true,
  "passive": 12,
  "hasToken": true,
  "miscTags": [
    "HPR",
    "MW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "the languages it knew in life"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Incorporeal Movement",
    "Sunlight Sensitivity"
  ],
  "damageTags": [
    "N",
    "O"
  ],
  "languageTags": [
    "LF"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "grappled",
    "paralyzed",
    "petrified",
    "poisoned",
    "prone",
    "restrained"
  ],
  "isNamedCreature": true,
  "savingThrowForced": [
    "constitution"
  ]
}