Morkoth

CreatureVGMp. 1772014

Medium aberration, chaotic evil

Armor Class
17 (natural armor)
Hit Points
130 (20d8 + 40)
Speed
swim 50 ft., 25 ft.
Challenge
11 (7,200 XP)
STR
14
+2
DEX
14
+2
CON
14
+2
INT
20
+5
WIS
15
+2
CHA
13
+1
Saving Throws
Dex +6, Int +9, Wis +6
Skills
Arcana +9, History +9, Stealth +6, Perception +10
Damage Resistances
bludgeoning, piercing, slashing from nonmagical attacks
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 20
Languages
telepathy 120 ft.

Traits

Amphibious.

The morkoth can breathe air and water.

Actions

Multiattack.

The morkoth makes three attacks: two with its bite and one with its tentacles or three with its bite.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

Tentacles.

Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 15 (3d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14) if it is a Large or smaller creature. Until this grapple ends. the target is restrained and takes 15 (3d8 + 2) bludgeoning damage at the start of each of the morkoth's turns. and the morkoth can't use its tentacles on another target.

Hypnosis.

The morkoth projects a 30-foot cone of magical energy. Each creature in that area must make a DC 17 Wisdom saving throw. On a failed save, the creature is charmed by the morkoth for 1 minute. While charmed in this way, the target tries to get as close to the morkoth as possible, using its actions to Dash until it is within 5 feet of the morkoth. A charmed target can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature has advantage on saving throws against the morkoth's Hypnosis for 24 hours.

Reactions

Spell Reflection.

If the morkoth makes a successful saving throw against a spell, or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it can see within 120 feet of it. The spell targets the chosen creature instead of the morkoth. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature.

Spellcasting

Spellcasting.

The morkoth is an 11th-level spellcaster. Its spellcasting ability is Intelligence (save DC 17, +9 to hit with spell attacks). The morkoth has the following wizard spells prepared:

Raw data
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  "name": "Morkoth",
  "page": 177,
  "save": {
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  "trait": [
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      "name": "Amphibious",
      "entries": [
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      ]
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  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The morkoth makes three attacks: two with its bite and one with its tentacles or three with its bite."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage."
      ]
    },
    {
      "name": "Tentacles",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 15 ft., one target. {@h}15 ({@damage 3d8 + 2}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 14}) if it is a Large or smaller creature. Until this grapple ends. the target is {@condition restrained} and takes 15 ({@damage 3d8 + 2}) bludgeoning damage at the start of each of the morkoth's turns. and the morkoth can't use its tentacles on another target."
      ]
    },
    {
      "name": "Hypnosis",
      "entries": [
        "The morkoth projects a 30-foot cone of magical energy. Each creature in that area must make a {@dc 17} Wisdom saving throw. On a failed save, the creature is {@condition charmed} by the morkoth for 1 minute. While {@condition charmed} in this way, the target tries to get as close to the morkoth as possible, using its actions to {@action Dash} until it is within 5 feet of the morkoth. A {@condition charmed} target can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature has advantage on saving throws against the morkoth's Hypnosis for 24 hours."
      ]
    }
  ],
  "resist": [
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
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    }
  ],
  "senses": [
    "blindsight 30 ft.",
    "darkvision 120 ft."
  ],
  "source": "VGM",
  "passive": 20,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "reaction": [
    {
      "name": "Spell Reflection",
      "entries": [
        "If the morkoth makes a successful saving throw against a spell, or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it can see within 120 feet of it. The spell targets the chosen creature instead of the morkoth. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature."
      ]
    }
  ],
  "alignment": [
    "C",
    "E"
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  "languages": [
    "telepathy 120 ft."
  ],
  "senseTags": [
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    "SD"
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  "soundClip": {
    "path": "bestiary/morkoth.opus",
    "type": "internal"
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  "traitTags": [
    "Amphibious"
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  "actionTags": [
    "Multiattack",
    "Tentacles"
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  "damageTags": [
    "B",
    "S"
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  "environment": [
    "underwater",
    "coastal"
  ],
  "reprintedAs": [
    "Morkoth|MPMM"
  ],
  "languageTags": [
    "TP"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "spells": {
        "0": {
          "spells": [
            "{@spell acid splash}",
            "{@spell mage hand}",
            "{@spell mending}",
            "{@spell ray of frost}",
            "{@spell shocking grasp}"
          ]
        },
        "1": {
          "slots": 4,
          "spells": [
            "{@spell detect magic}",
            "{@spell identify}",
            "{@spell shield}",
            "{@spell witch bolt}"
          ]
        },
        "2": {
          "slots": 3,
          "spells": [
            "{@spell darkness}",
            "{@spell detect thoughts}",
            "{@spell shatter}"
          ]
        },
        "3": {
          "slots": 3,
          "spells": [
            "{@spell dispel magic}",
            "{@spell lightning bolt}",
            "{@spell sending}"
          ]
        },
        "4": {
          "slots": 3,
          "spells": [
            "{@spell dimension door}",
            "{@spell Evard's black tentacles}"
          ]
        },
        "5": {
          "slots": 3,
          "spells": [
            "{@spell geas}",
            "{@spell scrying}"
          ]
        },
        "6": {
          "slots": 1,
          "spells": [
            "{@spell chain lightning}"
          ]
        }
      },
      "ability": "int",
      "headerEntries": [
        "The morkoth is an 11th-level spellcaster. Its spellcasting ability is Intelligence (save {@dc 17}, {@hit 9} to hit with spell attacks). The morkoth has the following wizard spells prepared:"
      ]
    }
  ],
  "hasFluffImages": true,
  "legendaryGroup": {
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    "source": "VGM"
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  "damageTagsSpell": [
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    "B",
    "C",
    "L",
    "O",
    "T",
    "Y"
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  "conditionInflict": [
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    "grappled",
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  "spellcastingTags": [
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  "savingThrowForced": [
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  "savingThrowForcedSpell": [
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  "savingThrowForcedLegendary": [
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}