Medium construct, neutral
- Armor Class
- 18
- Hit Points
- 161 (19d8 + 76)
- Speed
- 40 ft.
- Challenge
- 12 (8,400 XP)
- Saving Throws
- Dex +7, Str +10
- Skills
- Athletics +14, Acrobatics +7
- Damage Resistances
- bludgeoning; piercing; slashing
- Damage Immunities
- lightning; poison
- Condition Immunities
- charmed; exhaustion; frightened; paralyzed; petrified; poisoned
- Senses
- Darkvision 60 ft., passive Perception 10
- Languages
- Common plus one other language
Traits
Whenever the monster is subjected to Lightning damage, it regains a number of Hit Points equal to the Lightning damage dealt, and its Speed increases by 40 feet until the end of its next turn.
The monster can't shape-shift.
The monster has Advantage on saving throws against spells and other magical effects.
Actions
The monster makes two Slam attacks and uses Crush or Throw.
Melee Attack Roll: +10, reach 5 ft. Hit: 13 (2d6 + 6) Bludgeoning damage plus 7 (2d6) Lightning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 18) from one of two hands.
str DC 18, one creature Grappled by the monster. 13 (2d6 + 6) Bludgeoning damage plus 7 (2d6) Lightning damage, and the target has the Restrained condition. While Restrained, the target is suffocating.
Bonus Actions
The monster spends 10 feet of movement to jump to a space within 40 feet that contains one or more Medium or smaller creatures. dex DC 18, each creature in the monster's destination space. 14 (4d6) Bludgeoning damage, and the target has the Prone condition. The target moves to the nearest unoccupied space.