Medium fiend, lawful evil
- Armor Class
- 18 (plate armor)
- Hit Points
- 170 (20d8 + 80)
- Speed
- 40 ft.
- Challenge
- 15 (13,000 XP)
- Saving Throws
- Cha +10, Con +9, Str +10, Wis +8
- Skills
- Insight +8, Athletics +10, Perception +8, Persuasion +10
- Damage Resistances
- bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
- Damage Vulnerabilities
- piercing from magic weapons wielded by good creatures
- Senses
- darkvision 60 ft., passive Perception 18
- Languages
- Common, Infernal
Traits
Mordakhesh can't be affected or detected by spells of 6th level or lower unless he wishes to be. Mordakhesh has advantage on saving throws against all other spells and magical effects.
Actions
Mordakhesh makes three greatsword attacks.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 5 (1d10) force damage.
Ranged Spell Attack: +10 to hit, range 120 ft., one creature. Hit: 13 (3d8) damage of a type chosen by Mordakhesh: acid, cold, fire, lightning, poison, or thunder.
Legendary Actions
Mordakhesh makes one weapon attack or casts chromatic orb.
Modakhesh gains resistance to one damage type of his choice—acid, cold, fire, lightning, poison, or thunder—until the start of his next turn.
Mordakhesh targets up to two allies that he can see within 30 feet of him. If a target can see and hear him, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
Spellcasting
Mordakhesh's spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). Mordakhesh can innately cast the following spells, requiring no material components: