Medium humanoid, lawful good
- Armor Class
- 10
- Hit Points
- 4 (1d8)
- Speed
- 25 ft.
- Challenge
- 0 (10 XP)
STR
10
+0
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
10
+0
- Damage Resistances
- poison
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- any one language (usually Common), Dwarvish
Traits
Dwarven Resilience.
Morak has advantage on saving throws against poison, and has resistance against poison damage.
Actions
Club.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.