Moonstone Dragon Wyrmling

CreatureFTDp. 2132014

Medium dragon, neutral

Armor Class
17 (natural armor)
Hit Points
39 (6d8 + 12)
Speed
fly 60 ft., 30 ft.
Challenge
2 (450 XP)
STR
16
+3
DEX
14
+2
CON
14
+2
INT
16
+3
WIS
14
+2
CHA
17
+3
Saving Throws
Cha +5, Int +5, Wis +4
Skills
Stealth +4, Perception +4, Persuasion +5
Condition Immunities
charmed
Senses
blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages
Draconic

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 3 (1d6) radiant damage.

Breath Weapon 5.

The dragon uses one of the following breath weapons:

  • Dream Breath. The dragon exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
  • Moonlight Breath. The dragon exhales a beam of moonlight in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC 12 Dexterity saving throw, taking 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.
Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "2",
  "hp": {
    "average": 39,
    "formula": "6d8 + 12"
  },
  "cha": 17,
  "con": 14,
  "dex": 14,
  "int": 16,
  "str": 16,
  "wis": 14,
  "name": "Moonstone Dragon Wyrmling",
  "page": 213,
  "save": {
    "cha": "+5",
    "int": "+5",
    "wis": "+4"
  },
  "size": [
    "M"
  ],
  "type": "dragon",
  "skill": {
    "stealth": "+4",
    "perception": "+4",
    "persuasion": "+5"
  },
  "speed": {
    "fly": 60,
    "walk": 30
  },
  "__prop": "monster",
  "action": [
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage plus 3 ({@damage 1d6}) radiant damage."
      ]
    },
    {
      "name": "Breath Weapon {@recharge 5}",
      "entries": [
        "The dragon uses one of the following breath weapons:",
        {
          "type": "list",
          "items": [
            {
              "name": "Dream Breath",
              "type": "item",
              "entries": [
                "The dragon exhales mist in a 90-foot cone. Each creature in that area must succeed on a {@dc 12} Constitution saving throw or fall {@condition unconscious} for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it."
              ]
            },
            {
              "name": "Moonlight Breath",
              "type": "item",
              "entries": [
                "The dragon exhales a beam of moonlight in a 30-foot line that is 5 feet wide. Each creature in that area must make a {@dc 12} Dexterity saving throw, taking 14 ({@damage 4d6}) radiant damage on a failed save, or half as much damage on a successful one."
              ]
            }
          ],
          "style": "list-hang-notitle"
        }
      ]
    }
  ],
  "senses": [
    "blindsight 10 ft.",
    "darkvision 60 ft."
  ],
  "source": "FTD",
  "passive": 14,
  "variant": [
    {
      "name": "Customizing Dragons",
      "page": 33,
      "type": "inset",
      "source": "FTD",
      "entries": [
        "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.",
        {
          "name": "Languages",
          "type": "entries",
          "entries": [
            "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block."
          ]
        },
        {
          "name": "Skills",
          "type": "entries",
          "entries": [
            "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form."
          ]
        },
        {
          "name": "Spells",
          "type": "entries",
          "entries": [
            "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}"
          ]
        },
        {
          "name": "Other Traits and Actions",
          "type": "entries",
          "entries": [
            "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:",
            {
              "type": "list",
              "items": [
                {
                  "name": "Flyby",
                  "type": "item",
                  "entries": [
                    "The dragon is an agile flier, quick to fly out of enemies' reach.",
                    "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach."
                  ]
                },
                {
                  "name": "Mimicry",
                  "type": "item",
                  "entries": [
                    "Impersonating characters or their allies could be a fun trick for a crafty dragon.",
                    "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 11} Wisdom ({@skill Insight}) check."
                  ]
                },
                {
                  "name": "Rejuvenation",
                  "type": "item",
                  "entries": [
                    "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.",
                    "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object."
                  ]
                },
                {
                  "name": "Special Senses",
                  "type": "item",
                  "entries": [
                    "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}."
                  ]
                }
              ],
              "style": "list-hang-notitle"
            }
          ]
        }
      ]
    }
  ],
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "N"
  ],
  "dragonAge": "wyrmling",
  "languages": [
    "Draconic"
  ],
  "senseTags": [
    "B",
    "D"
  ],
  "actionTags": [
    "Breath Weapon"
  ],
  "damageTags": [
    "P",
    "R"
  ],
  "languageTags": [
    "DR"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "charmed"
  ],
  "conditionInflict": [
    "unconscious"
  ],
  "savingThrowForced": [
    "constitution",
    "dexterity"
  ]
}
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