Small/Medium humanoid, any alignment
- Armor Class
- 18 (Unarmored Defense)
- Hit Points
- 112 (15d8 + 45)
- Speed
- 50 ft.
- Challenge
- 6 (2,300 XP)
- Saving Throws
- Dex +8, Wis +6
- Skills
- Stealth +11, Deception +9, Acrobatics +8, Perception +6
- Damage Resistances
- psychic
- Condition Immunities
- charmed
- Senses
- passive Perception 16
- Languages
- Common plus three other languages
Traits
Spells and other effects can't read the infiltrator's thoughts or determine if the infiltrator is lying. Creatures can communicate telepathically with the infiltrator only if it allows such contact.
While the infiltrator is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
The infiltrator makes three Unarmed Strike attacks.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) force damage.
Bonus Actions
Reactions
When a creature within 5 feet of the infiltrator hits or misses the infiltrator with a melee attack, the infiltrator makes one Unarmed Strike attack against the attacker.
Spellcasting
The infiltrator casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):