Monastic Infiltrator

CreatureCRCotNp. 2022014

Small/Medium humanoid, any alignment

Armor Class
18 (Unarmored Defense)
Hit Points
112 (15d8 + 45)
Speed
50 ft.
Challenge
6 (2,300 XP)
STR
13
+1
DEX
20
+5
CON
16
+3
INT
15
+2
WIS
17
+3
CHA
16
+3
Saving Throws
Dex +8, Wis +6
Skills
Stealth +11, Deception +9, Acrobatics +8, Perception +6
Damage Resistances
psychic
Condition Immunities
charmed
Senses
passive Perception 16
Languages
Common plus three other languages

Traits

Guarded Mind.

Spells and other effects can't read the infiltrator's thoughts or determine if the infiltrator is lying. Creatures can communicate telepathically with the infiltrator only if it allows such contact.

Unarmored Defense.

While the infiltrator is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack.

The infiltrator makes three Unarmed Strike attacks.

Unarmed Strike.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) force damage.

Bonus Actions

Cunning Action.

The infiltrator takes the Dash or Disengage action.

Reactions

Retaliating Strike.

When a creature within 5 feet of the infiltrator hits or misses the infiltrator with a melee attack, the infiltrator makes one Unarmed Strike attack against the attacker.

Spellcasting

Spellcasting.

The infiltrator casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):

Raw data
{
  "ac": [
    {
      "ac": 18,
      "from": [
        "Unarmored Defense"
      ]
    }
  ],
  "cr": "6",
  "hp": {
    "average": 112,
    "formula": "15d8 + 45"
  },
  "cha": 16,
  "con": 16,
  "dex": 20,
  "int": 15,
  "str": 13,
  "wis": 17,
  "name": "Monastic Infiltrator",
  "page": 202,
  "save": {
    "dex": "+8",
    "wis": "+6"
  },
  "size": [
    "S",
    "M"
  ],
  "type": {
    "tags": [
      "monk"
    ],
    "type": "humanoid"
  },
  "bonus": [
    {
      "name": "Cunning Action",
      "entries": [
        "The infiltrator takes the {@action Dash} or {@action Disengage} action."
      ]
    }
  ],
  "skill": {
    "stealth": "+11",
    "deception": "+9",
    "acrobatics": "+8",
    "perception": "+6"
  },
  "speed": {
    "walk": 50
  },
  "trait": [
    {
      "name": "Guarded Mind",
      "entries": [
        "Spells and other effects can't read the infiltrator's thoughts or determine if the infiltrator is lying. Creatures can communicate telepathically with the infiltrator only if it allows such contact."
      ]
    },
    {
      "name": "Unarmored Defense",
      "entries": [
        "While the infiltrator is wearing no armor and wielding no shield, its AC includes its Wisdom modifier."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The infiltrator makes three Unarmed Strike attacks."
      ]
    },
    {
      "name": "Unarmed Strike",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d10 + 5}) force damage."
      ]
    }
  ],
  "resist": [
    "psychic"
  ],
  "source": "CRCotN",
  "passive": 16,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "reaction": [
    {
      "name": "Retaliating Strike",
      "entries": [
        "When a creature within 5 feet of the infiltrator hits or misses the infiltrator with a melee attack, the infiltrator makes one Unarmed Strike attack against the attacker."
      ]
    }
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "Common plus three other languages"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "O"
  ],
  "languageTags": [
    "C"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell disguise self}"
      ],
      "daily": {
        "1e": [
          "{@spell dimension door}",
          "{@spell zone of truth}"
        ],
        "2e": [
          "{@spell detect thoughts}",
          "{@spell invisibility}"
        ]
      },
      "ability": "wis",
      "displayAs": "action",
      "headerEntries": [
        "The infiltrator casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save {@dc 14}):"
      ]
    }
  ],
  "conditionImmune": [
    "charmed"
  ],
  "damageTagsSpell": [
    "O"
  ],
  "spellcastingTags": [
    "O"
  ],
  "conditionInflictSpell": [
    "invisible"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "wisdom"
  ]
}