Moloch

CreatureMTFp. 1772014

Large fiend, lawful evil

Armor Class
19 (natural armor)
Hit Points
253 (22d10 + 132)
Speed
30 ft.
Challenge
21 (33,000 XP)
STR
26
+8
DEX
19
+4
CON
22
+6
INT
21
+5
WIS
18
+4
CHA
23
+6
Saving Throws
Cha +13, Con +13, Dex +11, Wis +11
Skills
Deception +13, Perception +11, Intimidation +13
Damage Resistances
cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunities
fire; poison
Condition Immunities
charmed; exhaustion; frightened; poisoned
Senses
darkvision 120 ft., passive Perception 21
Languages
all, telepathy 120 ft.

Traits

Legendary Resistance (3/Day).

If Moloch fails a saving throw, he can choose to succeed instead.

Magic Resistance.

Moloch has advantage on saving throws against spells and other magical effects.

Magic Weapons.

Moloch's weapon attacks are magical.

Regeneration.

Moloch regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Moloch dies only if he starts his turn with 0 hit points and doesn't regenerate.

Actions

Multiattack.

Moloch makes three attacks: one with his bite, one with his claw, and one with his whip.

Bite.

Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 26 (4d8 + 8) piercing damage.

Claw.

Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage.

Many-Tailed Whip.

Melee Weapon Attack: +15 to hit, reach 30 ft., one target. Hit: 13 (2d4 + 8) slashing damage plus 11 (2d10) lightning damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be pulled up to 30 feet in a straight line toward Moloch.

Breath of Despair 5.

Moloch exhales in a 30-foot cube. Each creature in that area must succeed on a DC 21 Wisdom saving throw or take 27 (5d10) psychic damage, drop whatever it is holding, and become frightened for 1 minute. While frightened in this way, a creature must take the Dash action and move away from Moloch by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the Dash action. If the creature ends its turn in a location where it doesn't have line of sight to Moloch, the creature can repeat the saving throw. On a success, the effect ends.

Teleport.

Moloch magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.

Legendary Actions

Stinking Cloud.

Moloch casts stinking cloud.

Teleport.

Moloch uses his Teleport action.

Whip.

Moloch makes one attack with his whip.

Spellcasting

Innate Spellcasting.

Moloch's innate spellcasting ability is Charisma (spell save DC 21). He can innately cast the following spells, requiring no material components:

Raw data
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      "ac": 19,
      "from": [
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      ]
    }
  ],
  "cr": "21",
  "hp": {
    "average": 253,
    "formula": "22d10 + 132"
  },
  "cha": 23,
  "con": 22,
  "dex": 19,
  "int": 21,
  "str": 26,
  "wis": 18,
  "name": "Moloch",
  "page": 177,
  "save": {
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    "con": "+13",
    "dex": "+11",
    "wis": "+11"
  },
  "size": [
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  ],
  "type": {
    "tags": [
      "devil"
    ],
    "type": "fiend"
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  "skill": {
    "deception": "+13",
    "perception": "+11",
    "intimidation": "+13"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If Moloch fails a saving throw, he can choose to succeed instead."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "Moloch has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Magic Weapons",
      "entries": [
        "Moloch's weapon attacks are magical."
      ]
    },
    {
      "name": "Regeneration",
      "entries": [
        "Moloch regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Moloch dies only if he starts his turn with 0 hit points and doesn't regenerate."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Moloch makes three attacks: one with his bite, one with his claw, and one with his whip."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 15} to hit, reach 5 ft., one target. {@h}26 ({@damage 4d8 + 8}) piercing damage."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 15} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d8 + 8}) slashing damage."
      ]
    },
    {
      "name": "Many-Tailed Whip",
      "entries": [
        "{@atk mw} {@hit 15} to hit, reach 30 ft., one target. {@h}13 ({@damage 2d4 + 8}) slashing damage plus 11 ({@damage 2d10}) lightning damage. If the target is a creature, it must succeed on a {@dc 24} Strength saving throw or be pulled up to 30 feet in a straight line toward Moloch."
      ]
    },
    {
      "name": "Breath of Despair {@recharge 5}",
      "entries": [
        "Moloch exhales in a 30-foot cube. Each creature in that area must succeed on a {@dc 21} Wisdom saving throw or take 27 ({@damage 5d10}) psychic damage, drop whatever it is holding, and become {@condition frightened} for 1 minute. While {@condition frightened} in this way, a creature must take the {@action Dash} action and move away from Moloch by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the {@action Dash} action. If the creature ends its turn in a location where it doesn't have line of sight to Moloch, the creature can repeat the saving throw. On a success, the effect ends."
      ]
    },
    {
      "name": "Teleport",
      "entries": [
        "Moloch magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see."
      ]
    }
  ],
  "immune": [
    "fire",
    "poison"
  ],
  "resist": [
    "cold",
    {
      "cond": true,
      "note": "from nonmagical attacks that aren't silvered",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MTF",
  "passive": 21,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW",
    "RCH"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "all",
    "telepathy 120 ft."
  ],
  "legendary": [
    {
      "name": "Stinking Cloud",
      "entries": [
        "Moloch casts {@spell stinking cloud}."
      ]
    },
    {
      "name": "Teleport",
      "entries": [
        "Moloch uses his Teleport action."
      ]
    },
    {
      "name": "Whip",
      "entries": [
        "Moloch makes one attack with his whip."
      ]
    }
  ],
  "senseTags": [
    "SD"
  ],
  "soundClip": {
    "path": "bestiary/moloch.opus",
    "type": "internal"
  },
  "traitTags": [
    "Legendary Resistances",
    "Magic Resistance",
    "Magic Weapons",
    "Regeneration"
  ],
  "actionTags": [
    "Breath Weapon",
    "Multiattack",
    "Teleport"
  ],
  "damageTags": [
    "L",
    "P",
    "S",
    "Y"
  ],
  "reprintedAs": [
    "Moloch|MPMM"
  ],
  "languageTags": [
    "TP",
    "XX"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell alter self} (can become Medium when changing his appearance)",
        "{@spell animate dead}",
        "{@spell burning hands} (as a 7th-level spell)",
        "{@spell confusion}",
        "{@spell detect magic}",
        "{@spell fly}",
        "{@spell geas}",
        "{@spell major image}",
        "{@spell stinking cloud}",
        "{@spell suggestion}",
        "{@spell wall of fire}"
      ],
      "daily": {
        "1e": [
          "{@spell flame strike}",
          "{@spell symbol} (stunning only)"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "Moloch's innate spellcasting ability is Charisma (spell save {@dc 21}). He can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "poisoned"
  ],
  "damageTagsSpell": [
    "B",
    "F",
    "N",
    "P",
    "R",
    "S",
    "Y"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "frightened"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "strength",
    "wisdom"
  ],
  "conditionInflictSpell": [
    "charmed",
    "frightened",
    "incapacitated",
    "stunned",
    "unconscious"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "constitution",
    "dexterity",
    "intelligence",
    "wisdom"
  ]
}