Medium construct, chaotic evil
- Armor Class
- 11
- Hit Points
- 36 (8d8)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
STR
11
+0
DEX
13
+1
CON
11
+0
INT
10
+0
WIS
10
+0
CHA
13
+1
- Damage Resistances
- bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- poison
- Damage Vulnerabilities
- fire
- Condition Immunities
- charmed; exhaustion; frightened; paralyzed; poisoned; unconscious
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- understands the languages of its creator but can't speak
Traits
False Appearance.
While Mister Threadneedle remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.
Actions
Multiattack.
Mister Threadneedle makes two claw attacks.
Claw.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of Mister Threadneedle's next turn.
Terrifying Glare.
Mister Threadneedle targets one creature it can see within 30 feet of it. If the target can see Mister Threadneedle, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of Mister Threadneedle's next turn. The frightened target is paralyzed.