Mister Light

CreatureWBtWp. 262014

Medium humanoid, chaotic good

Armor Class
13
Hit Points
77 (14d8 + 14)
Speed
30 ft.
Challenge
3 (700 XP)
STR
10
+0
DEX
16
+3
CON
12
+1
INT
12
+1
WIS
13
+1
CHA
17
+3
Saving Throws
Cha +5, Dex +5
Skills
Perception +3, Performance +5, Sleight of hand +5
Damage Resistances
necrotic
Damage Vulnerabilities
lightning
Condition Immunities
blinded; deafened; petrified; stunned
Senses
darkvision 60 ft., passive Perception 13
Languages
Common, Elvish, Sylvan

Traits

Fey Ancestry.

Light has advantage on saving throws against being charmed, and magic can't put him to sleep.

Special Equipment.

Light carries and is attuned to the Witchlight vane. In Light's hands, the vane is a finesse weapon.

Actions

Multiattack.

Light makes two Witchlight vane attacks.

Witchlight Vane.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 4 (1d8) radiant damage.

Bonus Actions

Blessing of the Raven Queen (1/Day).

Light magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see. Until the start of his next turn, he appears ghostly and gains resistance to all damage.

Spellcasting

Spellcasting.

While carrying the Witchlight vane, Light casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):

Raw data
{
  "ac": [
    13
  ],
  "cr": "3",
  "hp": {
    "average": 77,
    "formula": "14d8 + 14"
  },
  "cha": 17,
  "con": 12,
  "dex": 16,
  "int": 12,
  "str": 10,
  "wis": 13,
  "name": "Mister Light",
  "page": 26,
  "save": {
    "cha": "+5",
    "dex": "+5"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "elf",
      "shadar-kai"
    ],
    "type": "humanoid"
  },
  "bonus": [
    {
      "name": "Blessing of the Raven Queen (1/Day)",
      "entries": [
        "Light magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see. Until the start of his next turn, he appears ghostly and gains resistance to all damage."
      ]
    }
  ],
  "isNpc": true,
  "skill": {
    "perception": "+3",
    "performance": "+5",
    "sleight of hand": "+5"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Fey Ancestry",
      "entries": [
        "Light has advantage on saving throws against being {@condition charmed}, and magic can't put him to sleep."
      ]
    },
    {
      "name": "Special Equipment",
      "entries": [
        "Light carries and is attuned to the {@item Witchlight vane|WbtW}. In Light's hands, the vane is a finesse weapon."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Light makes two {@item Witchlight vane|WbtW} attacks."
      ]
    },
    {
      "name": "Witchlight Vane",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage plus 4 ({@damage 1d8}) radiant damage."
      ]
    }
  ],
  "resist": [
    "necrotic"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "WBtW",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "C",
    "G"
  ],
  "languages": [
    "Common",
    "Elvish",
    "Sylvan"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Fey Ancestry"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "R"
  ],
  "vulnerable": [
    "lightning"
  ],
  "languageTags": [
    "C",
    "E",
    "S"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell dancing lights}",
        "{@spell polymorph} (after casting, roll a {@dice d8}; on a roll of 3 or 8, Light can't cast the spell again until the next dawn)",
        "{@spell ray of frost}"
      ],
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "While carrying the {@item Witchlight vane|WbtW}, Light casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save {@dc 13}, {@hit 5} to hit with spell attacks):"
      ]
    }
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "blinded",
    "deafened",
    "petrified",
    "stunned"
  ],
  "damageTagsSpell": [
    "C"
  ],
  "isNamedCreature": true,
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}