Small/Medium humanoid, neutral
- Armor Class
- 13
- Hit Points
- 52 (8d8 + 16)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
- Skills
- Arcana +3, Insight +5, Medicine +5
- Senses
- passive Perception 13
- Languages
- Common plus one other language
Traits
cha DC 13, each creature in a 5-foot Emanation originating from the wanderer when it dies. The target is cursed. While cursed, the target has the Blinded and Deafened conditions.
The wanderer can travel safely through the Mists to reach a specific domain it knows by name. The wanderer still can't bypass domain borders closed by a Darklord's will.
Actions
The wanderer makes two Radiant Burst attacks. It can replace one attack with a use of Spellcasting to cast Mind Spike if available.
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60 ft. Hit: 14 (2d10 + 3) Radiant damage.
Spellcasting
The wanderer casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
The wanderer casts Hold Person, using the same spellcasting ability as Spellcasting.