Mist Hulk

CreatureBGGp. 1602014

Large elemental, chaotic neutral

Armor Class
15
Hit Points
94 (9d10 + 45)
Speed
fly 40 ft. (hover), 0 ft., canHover true ft.
Challenge
6 (2,300 XP)
STR
18
+4
DEX
21
+5
CON
20
+5
INT
11
+0
WIS
13
+1
CHA
16
+3
Saving Throws
Cha +6, Con +8, Wis +4
Skills
Stealth +8, Perception +4
Damage Resistances
thunder
Damage Immunities
poison
Condition Immunities
exhaustion; paralyzed; poisoned; restrained
Senses
passive Perception 14
Languages
Auran, Giant

Traits

Air Form.

The mist hulk can enter another creature's space and stop there. It can move through a space as narrow as 1 inch without squeezing.

Death Burst.

When the mist hulk dies, it bursts in a wave of water. Each creature within 10 feet of it must make a DC 16 Dexterity saving throw. On a failed save, a creature takes 11 (2d10) bludgeoning damage and has the prone condition. On a successful save, a creature takes half as much damage only.

Actions

Multiattack.

The mist hulk makes two Slam attacks.

Slam.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) cold damage.

Hideous Wailing 5.

The mist hulk releases a wail infused with magical anguish. Each creature within 30 feet of it must make a DC 14 Wisdom saving throw. A creature in the mist hulk's space has disadvantage on the saving throw. On a failed save, a creature takes 14 (4d6) psychic damage and has the incapacitated condition for 1 minute. The affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Raw data
{
  "ac": [
    15
  ],
  "cr": "6",
  "hp": {
    "average": 94,
    "formula": "9d10 + 45"
  },
  "cha": 16,
  "con": 20,
  "dex": 21,
  "int": 11,
  "str": 18,
  "wis": 13,
  "name": "Mist Hulk",
  "page": 160,
  "save": {
    "cha": "+6",
    "con": "+8",
    "wis": "+4"
  },
  "size": [
    "L"
  ],
  "type": "elemental",
  "skill": {
    "stealth": "+8",
    "perception": "+4"
  },
  "speed": {
    "fly": {
      "number": 40,
      "condition": "(hover)"
    },
    "walk": 0,
    "canHover": true
  },
  "trait": [
    {
      "name": "Air Form",
      "entries": [
        "The mist hulk can enter another creature's space and stop there. It can move through a space as narrow as 1 inch without squeezing."
      ]
    },
    {
      "name": "Death Burst",
      "entries": [
        "When the mist hulk dies, it bursts in a wave of water. Each creature within 10 feet of it must make a {@dc 16} Dexterity saving throw. On a failed save, a creature takes 11 ({@damage 2d10}) bludgeoning damage and has the {@condition prone} condition. On a successful save, a creature takes half as much damage only."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The mist hulk makes two Slam attacks."
      ]
    },
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) cold damage."
      ]
    },
    {
      "name": "Hideous Wailing {@recharge 5}",
      "entries": [
        "The mist hulk releases a wail infused with magical anguish. Each creature within 30 feet of it must make a {@dc 14} Wisdom saving throw. A creature in the mist hulk's space has disadvantage on the saving throw. On a failed save, a creature takes 14 ({@damage 4d6}) psychic damage and has the {@condition incapacitated} condition for 1 minute. The affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "resist": [
    "thunder"
  ],
  "source": "BGG",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "C",
    "N"
  ],
  "languages": [
    "Auran",
    "Giant"
  ],
  "traitTags": [
    "Death Burst"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "C",
    "Y"
  ],
  "languageTags": [
    "AU",
    "GI"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "exhaustion",
    "paralyzed",
    "poisoned",
    "restrained"
  ],
  "conditionInflict": [
    "incapacitated",
    "prone"
  ],
  "savingThrowForced": [
    "dexterity",
    "wisdom"
  ]
}