Large undead, chaotic evil
- Armor Class
- 13
- Hit Points
- 45 (7d10 + 7)
- Speed
- fly 25 ft. (hover), 25 ft., canHover true ft.
- Challenge
- 3 (700 XP)
- Damage Resistances
- bludgeoning; piercing; slashing
- Damage Immunities
- poison
- Condition Immunities
- charmed; exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained; unconscious
- Senses
- Blindsight 120 ft., passive Perception 11
Traits
The mist horror can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
While the mist horror is in fog or mist, it has the Invisible condition. The mist horror has the Incapacitated condition while it is outside an area of fog or mist.
Actions
The mist horror makes two Mind Rend attacks. It can replace one attack with a use of Spellcasting to cast Command if available.
Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Psychic damage.
Bonus Actions
wis DC 13, each creature in the mist horror's space. The target has the Frightened condition until the start of the mist horror's next turn.
Spellcasting
The mist horror casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 13):