Mirror Shade

CreatureVEoRp. 2262014

Medium undead, chaotic evil

Armor Class
13
Hit Points
91 (14d8 + 28)
Speed
40 ft.
Challenge
10 (5,900 XP)
STR
8
-1
DEX
17
+3
CON
14
+2
INT
10
+0
WIS
13
+1
CHA
18
+4
Saving Throws
Dex +7, Wis +5
Skills
Stealth +7, Deception +8
Damage Resistances
acid; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
poison; psychic; radiant
Condition Immunities
blinded; exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained
Senses
darkvision 60 ft., passive Perception 11

Traits

False Appearance.

If the mirror shade is within 5 feet of a reflective surface—such as a mirror, glass pane, or still water—it has advantage on its initiative roll. If a creature hasn't observed the mirror shade move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the mirror shade isn't the creature's own reflection.

Mirror Movement.

The mirror shade can move along the surface of reflective or translucent objects, such as mirrors, without provoking opportunity attacks. It can move through translucent objects as if they were difficult terrain.

Actions

Multiattack.

The mirror shade makes two Phantasmal Strike attacks and uses Reflect Fear.

Phantasmal Strike.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) radiant damage plus 7 (2d6) psychic damage.

Reflect Fear.

The mirror shade targets one creature it can see within 60 feet of itself and projects an illusion of that creature's greatest fear. The target must make a DC 16 Wisdom saving throw. On a failed save, the target takes 28 (8d6) psychic damage and has the frightened condition until the start of the mirror shade's next turn. On a successful save, the target takes half as much damage only.

Bonus Actions

Mirror Stealth.

While within 5 feet of a reflective surface, such as a mirror, the mirror shade takes the Hide action.

Raw data
{
  "ac": [
    13
  ],
  "cr": "10",
  "hp": {
    "average": 91,
    "formula": "14d8 + 28"
  },
  "cha": 18,
  "con": 14,
  "dex": 17,
  "int": 10,
  "str": 8,
  "wis": 13,
  "name": "Mirror Shade",
  "page": 226,
  "save": {
    "dex": "+7",
    "wis": "+5"
  },
  "size": [
    "M"
  ],
  "type": "undead",
  "bonus": [
    {
      "name": "Mirror Stealth",
      "entries": [
        "While within 5 feet of a reflective surface, such as a mirror, the mirror shade takes the {@action Hide} action."
      ]
    }
  ],
  "skill": {
    "stealth": "+7",
    "deception": "+8"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "False Appearance",
      "entries": [
        "If the mirror shade is within 5 feet of a reflective surface—such as a mirror, glass pane, or still water—it has advantage on its initiative roll. If a creature hasn't observed the mirror shade move or act, that creature must succeed on a {@dc 18} Intelligence ({@skill Investigation}) check to discern that the mirror shade isn't the creature's own reflection."
      ]
    },
    {
      "name": "Mirror Movement",
      "entries": [
        "The mirror shade can move along the surface of reflective or translucent objects, such as mirrors, without provoking opportunity attacks. It can move through translucent objects as if they were difficult terrain."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The mirror shade makes two Phantasmal Strike attacks and uses Reflect Fear."
      ]
    },
    {
      "name": "Phantasmal Strike",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) radiant damage plus 7 ({@damage 2d6}) psychic damage."
      ]
    },
    {
      "name": "Reflect Fear",
      "entries": [
        "The mirror shade targets one creature it can see within 60 feet of itself and projects an illusion of that creature's greatest fear. The target must make a {@dc 16} Wisdom saving throw. On a failed save, the target takes 28 ({@damage 8d6}) psychic damage and has the {@condition frightened} condition until the start of the mirror shade's next turn. On a successful save, the target takes half as much damage only."
      ]
    }
  ],
  "immune": [
    "poison",
    "psychic",
    "radiant"
  ],
  "resist": [
    "acid",
    "fire",
    "lightning",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "VEoR",
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "False Appearance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "R",
    "Y"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "blinded",
    "exhaustion",
    "frightened",
    "grappled",
    "paralyzed",
    "petrified",
    "poisoned",
    "prone",
    "restrained"
  ],
  "conditionInflict": [
    "frightened"
  ],
  "savingThrowForced": [
    "wisdom"
  ]
}