Medium humanoid, neutral evil
- Armor Class
- 10, 13
- Hit Points
- 82 (11d8 + 33)
- Speed
- 30 ft.
- Challenge
- 6 (2,300 XP)
STR
12
+1
DEX
10
+0
CON
17
+3
INT
13
+1
WIS
11
+0
CHA
18
+4
- Skills
- Arcana +4, Deception +7
- Senses
- passive Perception 10
- Languages
- Common, Primordial
Traits
Earth Walk.
Moving through 3 made of earth or stone costs Miraj no extra movement.
Actions
Staff.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage when used with two hands.
Spellcasting
Innate Spellcasting.
Miraj's innate spellcasting ability is Constitution (spell save DC 14). He can innately cast the following spell, requiring no material components:
Spellcasting.
Miraj is an 11th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He knows the following sorcerer spells: