Minstrel

CreatureValdaSpire242014

Small/Medium humanoid, neutral

Armor Class
14
Hit Points
6 plus six times your Captain level (the minstrel has a number of Hit Dice [d8s] equal to your Captain level)
Speed
30 ft.
Proficiency Bonus
equals your Proficiency Bonus
STR
9
-1
DEX
14
+2
CON
12
+1
INT
9
-1
WIS
10
+0
CHA
16
+3
Saving Throws
Cha 3+PB, Dex 2+PB
Skills
Persuasion +5, Performance +5
Senses
passive Perception 10
Languages
Common plus one other language

Traits

Proficiencies.

Simple weapons; Light armor

Level 5:.

Martial Excellence. The minstrel has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13.

Level 13:.

Dramatic Opening. During the first round of combat, the minstrel has Advantage on D20 Tests and attacks against it have Disadvantage.

Actions

Dagger.

Melee or Ranged Attack Roll: Bonus equals your Charisma modifier plus your Proficiency Bonus, reach 5 ft. or range 20/60. Hit: 1d4 plus your Charisma modifier Piercing damage.

Encouraging Tune.

One creature within 60 feet of the minstrel that can see or hear it has Advantage on the next attack it makes before the start of the minstrel's next turn.

Taunt.

One creature that can hear the minstrel within 60 feet has Disadvantage on its next attack roll before the start of the minstrel's next turn.

Level 5:.

Multiattack. The minstrel uses Encouraging Tune or Taunt twice in any combination. It can replace one of its uses with a Dagger attack. At Captain level 13, it uses Encouraging Tune or Taunt three times in any combination.

Bonus Actions

Level 9:.

Psychic Strike. The minstrel deals an extra 1d8 Psychic damage on a hit.

Level 17:.

Inspiring Song (1/Day). The minstrel gives Heroic Inspiration to each creature it chooses within a 30-foot Emanation originating from it.

Raw data
{
  "ac": [
    14
  ],
  "hp": {
    "special": "6 plus six times your Captain level (the minstrel has a number of Hit Dice [d8s] equal to your Captain level)"
  },
  "cha": 16,
  "con": 12,
  "dex": 14,
  "int": 9,
  "str": 9,
  "wis": 10,
  "gear": [
    {
      "item": "dagger|xphb",
      "quantity": 4
    },
    "lute|xphb",
    "studded leather armor|xphb"
  ],
  "name": "Minstrel",
  "save": {
    "cha": "3+PB",
    "dex": "2+PB"
  },
  "size": [
    "S",
    "M"
  ],
  "type": {
    "tags": [
      "Cohort"
    ],
    "type": "humanoid"
  },
  "bonus": [
    {
      "name": "Level 9:",
      "entries": [
        "Psychic Strike. The minstrel deals an extra {@damage 1d8} Psychic damage on a hit."
      ]
    },
    {
      "name": "Level 17:",
      "entries": [
        "Inspiring Song (1/Day). The minstrel gives {@variantrule Heroic Inspiration|XPHB} to each creature it chooses within a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from it."
      ]
    }
  ],
  "skill": {
    "persuasion": "+5",
    "performance": "+5"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Proficiencies",
      "entries": [
        "Simple weapons; Light armor"
      ]
    },
    {
      "name": "Level 5:",
      "entries": [
        "Martial Excellence. The minstrel has a +1 bonus to its attack and damage rolls. This bonus increases to +2 at Captain level 9, and +3 at Captain level 13."
      ]
    },
    {
      "name": "Level 13:",
      "entries": [
        "Dramatic Opening. During the first round of combat, the minstrel has {@variantrule Advantage|XPHB} on {@variantrule D20 Test|XPHB|D20 Tests} and attacks against it have {@variantrule Disadvantage|XPHB}."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Dagger",
      "entries": [
        "{@atkr m,r} Bonus equals your Charisma modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}, reach 5 ft. or range 20/60. {@h}{@damage 1d4} plus your Charisma modifier Piercing damage."
      ]
    },
    {
      "name": "Encouraging Tune",
      "entries": [
        "One creature within 60 feet of the minstrel that can see or hear it has {@variantrule Advantage|XPHB} on the next attack it makes before the start of the minstrel's next turn."
      ]
    },
    {
      "name": "Taunt",
      "entries": [
        "One creature that can hear the minstrel within 60 feet has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of the minstrel's next turn."
      ]
    },
    {
      "name": "Level 5:",
      "entries": [
        "Multiattack. The minstrel uses Encouraging Tune or Taunt twice in any combination. It can replace one of its uses with a Dagger attack. At Captain level 13, it uses Encouraging Tune or Taunt three times in any combination."
      ]
    }
  ],
  "pbNote": "equals your Proficiency Bonus",
  "source": "ValdaSpire24",
  "passive": 10,
  "hasFluff": true,
  "miscTags": [
    "MA",
    "MLW",
    "RA",
    "THW"
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "Common plus one other language"
  ],
  "tokenHref": {
    "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/refs/heads/main/img/ValdaCaptain/Tokens/Minstrel.webp",
    "type": "external"
  },
  "damageTags": [
    "Y"
  ],
  "tokenCustom": true,
  "languageTags": [
    "C",
    "X"
  ],
  "summonedByClass": "Captain|ValdaSpire24"
}