Large monstrosity, chaotic evil
- Armor Class
- 14
- Hit Points
- 85 (10d10 + 30)
- Speed
- 40 ft.
- Challenge
- 3 (700 XP)
STR
18
+4
DEX
11
+0
CON
16
+3
INT
6
-2
WIS
16
+3
CHA
9
-1
- Skills
- Survival +7, Perception +7
- Senses
- Darkvision 60 ft., passive Perception 17
- Languages
- Abyssal
Actions
Abyssal Glaive.
Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
Gore 5.
Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.