Minotaur Infiltrator

CreatureBMTp. 1272014

Medium humanoid, chaotic evil

Armor Class
13 (natural armor)
Hit Points
52 (8d8 + 16)
Speed
40 ft.
Challenge
2 (450 XP)
STR
18
+4
DEX
11
+0
CON
14
+2
INT
8
-1
WIS
16
+3
CHA
10
+0
Skills
Religion +1, Deception +2, Perception +7
Senses
darkvision 60 ft., passive Perception 17
Languages
Abyssal, Common

Traits

Labyrinthine Recall.

The minotaur can perfectly recall any path it has traveled.

Actions

Gore.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage, or 13 (2d8 + 4) piercing damage while enlarged. If the minotaur moved at least 10 feet straight toward the target immediately before it hit, the target takes an extra 4 (1d8) piercing damage, or 9 (2d8) piercing damage if the minotaur is enlarged. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet from the minotaur and have the prone condition.

Mattock.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage, or 17 (2d12 + 4) bludgeoning damage while enlarged. If the target is a creature and the minotaur is enlarged, the target must succeed on a DC 14 Strength saving throw or have the prone condition.

Enlarge (Recharges after a Short or Long Rest).

For 1 minute, the minotaur magically increases in size, along with anything it is wearing or carrying. While enlarged, the minotaur is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the minotaur lacks the room to become Large, the minotaur doesn't change size.

Bonus Actions

Unerring Tracker.

The minotaur magically creates a psychic link with one creature it can see. For the next hour, the minotaur knows the current distance and direction to the target if it is on the same plane of existence. The link ends if the minotaur has the incapacitated condition or uses this ability on a different target.

Raw data
{
  "ac": [
    {
      "ac": 13,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "2",
  "hp": {
    "average": 52,
    "formula": "8d8 + 16"
  },
  "cha": 10,
  "con": 14,
  "dex": 11,
  "int": 8,
  "str": 18,
  "wis": 16,
  "name": "Minotaur Infiltrator",
  "page": 127,
  "size": [
    "M"
  ],
  "type": "humanoid",
  "bonus": [
    {
      "name": "Unerring Tracker",
      "entries": [
        "The minotaur magically creates a psychic link with one creature it can see. For the next hour, the minotaur knows the current distance and direction to the target if it is on the same plane of existence. The link ends if the minotaur has the {@condition incapacitated} condition or uses this ability on a different target."
      ]
    }
  ],
  "skill": {
    "religion": "+1",
    "deception": "+2",
    "perception": "+7"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Labyrinthine Recall",
      "entries": [
        "The minotaur can perfectly recall any path it has traveled."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Gore",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage, or 13 ({@damage 2d8 + 4}) piercing damage while enlarged. If the minotaur moved at least 10 feet straight toward the target immediately before it hit, the target takes an extra 4 ({@damage 1d8}) piercing damage, or 9 ({@damage 2d8}) piercing damage if the minotaur is enlarged. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be pushed up to 10 feet from the minotaur and have the {@condition prone} condition."
      ]
    },
    {
      "name": "Mattock",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d12 + 4}) bludgeoning damage, or 17 ({@damage 2d12 + 4}) bludgeoning damage while enlarged. If the target is a creature and the minotaur is enlarged, the target must succeed on a {@dc 14} Strength saving throw or have the {@condition prone} condition."
      ]
    },
    {
      "name": "Enlarge (Recharges after a Short or Long Rest)",
      "entries": [
        "For 1 minute, the minotaur magically increases in size, along with anything it is wearing or carrying. While enlarged, the minotaur is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the minotaur lacks the room to become Large, the minotaur doesn't change size."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "BMT",
  "passive": 17,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Abyssal",
    "Common"
  ],
  "senseTags": [
    "D"
  ],
  "damageTags": [
    "B",
    "P"
  ],
  "tokenCustom": true,
  "languageTags": [
    "AB",
    "C"
  ],
  "alignmentPrefix": "typically ",
  "conditionInflict": [
    "prone"
  ],
  "savingThrowForced": [
    "strength"
  ]
}